rcade/inputs/controls
Types
State of a player’s joystick and buttons.
pub type Controls {
Controls(
up: Bool,
down: Bool,
left: Bool,
right: Bool,
a: Bool,
b: Bool,
)
}
Constructors
-
Controls( up: Bool, down: Bool, left: Bool, right: Bool, a: Bool, b: Bool, )
State of the system buttons.
pub type SystemButtons {
SystemButtons(one_player: Bool, two_player: Bool)
}
Constructors
-
SystemButtons(one_player: Bool, two_player: Bool)
Values
pub fn read_player(player: player.Player) -> Controls
Read the current state of a player’s “classic” controls.
pub fn read_system() -> SystemButtons
Read the current state of the system buttons (one player, two players).