View Source Scenic.Primitive.Transform.Matrix (Scenic v0.11.2)
Apply an arbitrary matrix.
Applies an arbitrary 4x4 matrix to a primitive. For now, only the 2-D part of the matrix actually does anything. Am using 4x4 though for future compatibility.
Example:
@matrix [ 0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15 ]
|> Scenic.Math.Matrix.Matrix.Utils.to_binary()
graph
|> text("Transformer!", matrix: @matrix)
Link to this section Summary
Functions
Callback implementation for Scenic.Primitive.Transform.validate/1
.
Link to this section Functions
Callback implementation for Scenic.Primitive.Transform.validate/1
.