tiramisu/background

Background type for scene rendering.

Defines what is rendered behind all scene objects. Can be either a solid color, a texture image, or a cube texture (skybox).

Types

Background type for the scene.

Defines what is rendered behind all scene objects. Can be either a solid color, a texture image, an equirectangular (360°) texture, or a cube texture (skybox).

Variants

  • Color(Int): Solid color background using hex color (e.g., 0x111111)
  • Texture(String): 2D texture image loaded from a URL or path
  • EquirectangularTexture(String): 360° spherical texture (equirectangular projection)
  • CubeTexture(List(String)): Cube texture (skybox) with 6 faces [px, nx, py, ny, pz, nz]

Examples

import tiramisu
import tiramisu/background

// Solid color background
tiramisu.run(
  dimensions: None,
  background: background.Color(0x1a1a2e),
  // ...
)

// Flat texture background
tiramisu.run(
  dimensions: None,
  background: background.Texture("assets/sky.jpg"),
  // ...
)

// Spherical 360° background (equirectangular)
tiramisu.run(
  dimensions: None,
  background: background.EquirectangularTexture("assets/hdri/sunset.hdr"),
  // ...
)

// Skybox with 6 faces
tiramisu.run(
  dimensions: None,
  background: background.CubeTexture([
    "assets/skybox/px.jpg",  // positive x
    "assets/skybox/nx.jpg",  // negative x
    "assets/skybox/py.jpg",  // positive y
    "assets/skybox/ny.jpg",  // negative y
    "assets/skybox/pz.jpg",  // positive z
    "assets/skybox/nz.jpg",  // negative z
  ]),
  // ...
)
pub type Background {
  Color(Int)
  Texture(String)
  EquirectangularTexture(String)
  CubeTexture(List(String))
}

Constructors

  • Color(Int)

    Solid color background (hex color, e.g., 0x111111)

  • Texture(String)

    2D texture background loaded from URL or path

  • EquirectangularTexture(String)

    Equirectangular (360° spherical) texture background

  • CubeTexture(List(String))

    Cube texture (skybox) with 6 face images [px, nx, py, ny, pz, nz]

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