vec/dict/vec2i_dict
Values
pub fn anchor_position(
dict: dict.Dict(vec2.Vec2(Int), value),
at position: vec2.Vec2(Int),
then fun: fn(dict.Dict(vec2.Vec2(Int), value)) -> dict.Dict(
vec2.Vec2(Int),
value,
),
) -> dict.Dict(vec2.Vec2(Int), value)
Return the equivalent of dict |> offset(vec2i.negate(position)) |> fun() |> offset(position)
.
pub fn anchor_rotation(
dict: dict.Dict(vec2.Vec2(Int), value),
at angle: Int,
then fun: fn(dict.Dict(vec2.Vec2(Int), value)) -> dict.Dict(
vec2.Vec2(Int),
value,
),
) -> dict.Dict(vec2.Vec2(Int), value)
Return the equivalent of dict |> rotate(-angle) |> fun() |> rotate(angle)
.
pub fn decoder(
value: decode.Decoder(value),
) -> decode.Decoder(dict.Dict(vec2.Vec2(Int), value))
A decoder that decodes 2D int vec-dict.
pub fn mirror(
in dict: dict.Dict(vec2.Vec2(Int), value),
through normal: vec2.Vec2(Int),
) -> dict.Dict(vec2.Vec2(Int), value)
Returns the mirror of a vec-dict through a plane defined by the given normal vector.
pub fn new_rectangle(
from start: vec2.Vec2(Int),
to stop: vec2.Vec2(Int),
with fun: fn(vec2.Vec2(Int)) -> value,
) -> dict.Dict(vec2.Vec2(Int), value)
Returns a new rectangle vec-dict from start
to stop
fill with values
return from fun
.
pub fn offset(
in dict: dict.Dict(vec2.Vec2(Int), value),
by vector: vec2.Vec2(Int),
) -> dict.Dict(vec2.Vec2(Int), value)
Returns a new vec-dict containing the key offset by vector
.