View Source Changes
Changes are the primary way of customizing create/update/destroy action behavior. If you are familiar with Plug
, you can think of an Ash.Resource.Change
as the equivalent of a Plug
for changesets. At its most basic, a change will take a changeset and return a new changeset. Changes can be simple, like setting or modifying an attribute value, or more complex, attaching hooks to be executed within the lifecycle of the action.
Builtin Changes
There are a number of builtin changes that can be used, and are automatically imported into your resources. See Ash.Resource.Change.Builtins
for more.
Some examples of usage of builtin changes
# set the `owner` to the current actor
change relate_actor(:owner)
# set `commited_at` to the current timestamp when the action is called
change set_attribute(:committed_at, &DateTime.utc_now/0)
# optimistic lock using the `version` attribute
change optimistic_lock(:version)
Custom Changes
defmodule MyApp.Changes.Slugify do
use Ash.Resource.Change
# transform and validate opts
@impl true
def init(opts) do
if is_atom(opts[:attribute]) do
{:ok, opts}
else
{:error, "attribute must be an atom!"}
end
end
@impl true
def change(changeset, opts, _context) do
case Ash.Changeset.fetch_change(changeset, opts[:attribute]) do
{:ok, new_value} ->
slug = String.replace(new_value, ~r/\s+/, "-")
Ash.Changeset.force_change_attribute(changeset, opts[:attribute], slug)
:error ->
changeset
end
end
end
This could then be used in a resource via:
change {MyApp.Changes.Slugify, attribute: :foo}
Anonymous Function Changes
You can also use anonymous functions for changes. Keep in mind, these cannot be made atomic, or support batching. This is great for prototyping, but we generally recommend using a module, both for organizational purposes, and to allow adding atomic/batch behavior.
change fn changeset, _context ->
# put your code here
end
Where
The where
can be used to perform changes conditionally. This functions by running the validations in the where
, and if the validation returns an error, we discard the error and skip the operation. This means that even custom validations can be used in conditions.
For example:
change {Slugify, attribute: :foo} do
where [attribute_equals(:slugify, true)]
end
Action vs Global Changes
You can place a change on any create, update, or destroy action. For example:
actions do
create :create do
change {Slugify, attribute: :name}
end
end
Or you can use the global changes block to apply to all actions of a given type. Where statements can be used in both cases. Use on
to determine the types of actions the validation runs on. By default, it only runs on create and update actions.
changes do
change {Slugify, attribute: :name} do
on [:create]
end
end
The changes section allows you to add changes across multiple actions of a resource.
Running on destroy actions
By default, changes in the global changes
block will run on create and update only. Many changes don't make sense in the context of destroys. To make them run on destroy, use on: [:create, :update, :destroy]
Examples
changes do
change relate_actor(:owner)
change set_attribute(:committed_at, &DateTime.utc_now/0)
change optimistic_lock(:version), on: [:create, :update, :destroy]
change {Slugify, [attribute: :foo]}, on: :create
end
Atomic Changes
To make a change atomic, you have to implement the Ash.Resource.Change.atomic/3
callback. This callback returns a map of changes to attributes that should be changed atomically. We will also honor any Ash.Resource.Change.after_batch/3
functionality to run code after atomic changes have been applied (only if atomic/3
callback has also been defined). Note that Ash.Resource.Change.before_batch/3
is not supported in this scenario and will be ignored.
defmodule MyApp.Changes.Slugify do
# transform and validate opts
use Ash.Resource.Change
...
def atomic(changeset, opts, context) do
{:atomic, %{
opts[:attribute] => expr(
fragment("regexp_replace(?, ?, ?)", ^ref(opts[:attribute]), ~r/\s+/, "-")
)
}}
end
end
In some cases, changes operate only on arguments or context, or otherwise can do their work regardless of atomicity. In these cases, you can make your atomic callback call the change/3
function
@impl true
def atomic(changeset, opts, context) do
{:ok, change(changeset, opts, context)}
end
In other cases, a change may not be necessary in a fully atomic action. For this, you can simply return :ok
@impl true
def atomic(_changeset, _opts, _context) do
:ok
end
Batches
Changes can support being run on batches of changesets, using the Ash.Resource.Change.batch_change/3
, Ash.Resource.Change.before_batch/3
, and Ash.Resource.Change.after_batch/3
callbacks.
When do we use batch callbacks?
Ash.Resource.Change.batch_change/3
must be defined for Ash.Resource.Change.before_batch/3
and Ash.Resource.Change.after_batch/3
to be called!
The one exception is that after_batch/3
is called after atomic changes as well as batches, so it will be called in cases that atomic/3
is defined. before_batch/3
is ignored when calling changes atomically.
For some changes, this may not be necessary at all, i.e the Slugify
example has no benefit from batching. If no batch callbacks are added, your change will be run on a loop over the changesets. For the sake of example, however, we will show what it might look like to implement batching for our Slugify
example.
defmodule MyApp.Changes.Slugify do
# transform and validate opts
use Ash.Resource.Change
@impl true
def init(opts) do
if is_atom(opts[:attribute]) do
{:ok, opts}
else
{:error, "attribute must be an atom!"}
end
end
@impl true
def batch_change(changeset, opts, context) do
# here we could run queries or do common work required
# for a given batch of changesets.
# in this example, however, we just return the changesets with
# the change logic applied.
Enum.map(changesets, &change(&1, opts, context))
end
end