# View Source Cldr.Math (cldr_utils v2.21.0)

Math helper functions for number formatting.

# Link to this section Summary

## Functions

Returns the adjusted modulus of `x`

and `y`

.

Returns a tuple representing a number in a normalized form with
the mantissa in the range `0 < m < 10`

and a base 10 exponent.

Returns a tuple representing a number in a normalized form with
the mantissa in the range `0 < m < 10`

and a base 10 exponent.

Returns the default number of rounding digits.

Returns the default rounding mode for rounding operations.

Returns the adjusted remainder and dividend of two integers.

Returns the remainder and dividend of two integers.

Return the natural log of a number.

Return the log10 of a number.

Calculates the modulo of a number (integer, float or Decimal).

Raises a number to a integer power.

Calculate the nth root of a number.

Round a number to an arbitrary precision using one of several rounding algorithms.

Rounds a number to a specified number of significant digits.

Calculates the square root of a Decimal number using Newton's method.

Convert a Decimal to a float

Check if a `number`

is within a `range`

.

# Link to this section Types

## Specs

## Specs

## Specs

rounding() :: :down | :half_up | :half_even | :ceiling | :floor | :half_down | :up

# Link to this section Functions

## Specs

amod(number_or_decimal(), number_or_decimal()) :: number_or_decimal()

Returns the adjusted modulus of `x`

and `y`

.

## Specs

coef_exponent(number_or_decimal()) :: {number_or_decimal(), integer()}

Returns a tuple representing a number in a normalized form with
the mantissa in the range `0 < m < 10`

and a base 10 exponent.

`number`

is an integer, float or Decimal

## Examples

```
Cldr.Math.coef_exponent(Decimal.new(1.23004))
{#Decimal<1.23004>, 0}
Cldr.Math.coef_exponent(Decimal.new(465))
{#Decimal<4.65>, 2}
Cldr.Math.coef_exponent(Decimal.new(-46.543))
{#Decimal<-4.6543>, 1}
```

## Specs

coef_exponent_digits(number_or_decimal()) :: {Cldr.Digits.t(), integer()}

`0 < m < 10`

and a base 10 exponent.

The mantissa is represented as tuple of the form `Digits.t`

.

`number`

is an integer, float or Decimal

## Examples

```
Cldr.Math.coef_exponent_digits(Decimal.new(1.23004))
{{[1, 2, 3, 0], 1, 1}, 0}
Cldr.Math.coef_exponent_digits(Decimal.new(465))
{{[4, 6, 5], 1, 1}, -1}
Cldr.Math.coef_exponent_digits(Decimal.new(-46.543))
{{[4, 6, 5, 4], 1, -1}, 1}
```

## Specs

default_rounding() :: integer()

Returns the default number of rounding digits.

## Specs

default_rounding_mode() :: atom()

Returns the default rounding mode for rounding operations.

## Specs

Returns the adjusted remainder and dividend of two integers.

This version will return the divisor if the remainder would otherwise be zero.

## Specs

Returns the remainder and dividend of two integers.

Return the natural log of a number.

`number`

is an integer, a float or a DecimalFor integer and float it calls the BIF

`:math.log10/1`

function.For Decimal the log is rolled by hand.

## Examples

```
iex> Cldr.Math.log(123)
4.812184355372417
iex> Cldr.Math.log(Decimal.new(9000))
#Decimal<9.103886231350952380952380952>
```

## Specs

log10(number_or_decimal()) :: number_or_decimal()

Return the log10 of a number.

`number`

is an integer, a float or a Decimal- For integer and float it calls the BIF
`:math.log10/1`

function. - For
`Decimal`

,`log10`

is is rolled by hand using the identify`log10(x) = ln(x) / ln(10)`

- For integer and float it calls the BIF

## Examples

```
iex> Cldr.Math.log10(100)
2.0
iex> Cldr.Math.log10(123)
2.089905111439398
iex> Cldr.Math.log10(Decimal.new(9000))
#Decimal<3.953767554157656512064441441>
```

## Specs

mod(number_or_decimal(), number_or_decimal()) :: number_or_decimal()

Calculates the modulo of a number (integer, float or Decimal).

Note that this function uses `floored division`

whereas the builtin `rem`

function uses `truncated division`

. See `Decimal.rem/2`

if you want a
`truncated division`

function for Decimals that will return the same value as
the BIF `rem/2`

but in Decimal form.

See Wikipedia for an explanation of the difference.

## Examples

```
iex> Cldr.Math.mod(1234.0, 5)
4.0
iex> Cldr.Math.mod(Decimal.new("1234.456"), 5)
#Decimal<4.456>
iex> Cldr.Math.mod(Decimal.new("123.456"), Decimal.new("3.4"))
#Decimal<1.056>
iex> Cldr.Math.mod Decimal.new("123.456"), 3.4
#Decimal<1.056>
```

## Specs

power(number_or_decimal(), number_or_decimal()) :: number_or_decimal()

Raises a number to a integer power.

Raises a number to a power using the the binary method. There is one
exception for Decimal numbers that raise `10`

to some power. In this case the
power is calculated by shifting the Decimal exponent which is quite efficient.

For further reading see this article

This function works only with integer exponents!

## Examples

```
iex> Cldr.Math.power(10, 2)
100
iex> Cldr.Math.power(10, 3)
1000
iex> Cldr.Math.power(10, 4)
10000
iex> Cldr.Math.power(2, 10)
1024
```

Calculate the nth root of a number.

`number`

is an integer or a Decimal`nth`

is a positive integer

## Examples

```
iex> Cldr.Math.root Decimal.new(8), 3
#Decimal<2.0>
iex> Cldr.Math.root Decimal.new(16), 4
#Decimal<2.0>
iex> Cldr.Math.root Decimal.new(27), 3
#Decimal<3.0>
```

Round a number to an arbitrary precision using one of several rounding algorithms.

Rounding algorithms are based on the definitions given in IEEE 754, but also include 2 additional options (effectively the complementary versions):

## Arguments

`number`

is a`float`

,`integer`

or`Decimal`

`places`

is an integer number of places to round to`mode`

is the rounding mode to be applied. The default is`:half_even`

## Rounding algorithms

Directed roundings:

`:down`

- Round towards 0 (truncate), eg 10.9 rounds to 10.0`:up`

- Round away from 0, eg 10.1 rounds to 11.0. (Non IEEE algorithm)`:ceiling`

- Round toward +∞ - Also known as rounding up or ceiling`:floor`

- Round toward -∞ - Also known as rounding down or floor

Round to nearest:

`:half_even`

- Round to nearest value, but in a tiebreak, round towards the nearest value with an even (zero) least significant bit, which occurs 50% of the time. This is the default for IEEE binary floating-point and the recommended value for decimal.`:half_up`

- Round to nearest value, but in a tiebreak, round away from 0. This is the default algorithm for Erlang's Kernel.round/2`:half_down`

- Round to nearest value, but in a tiebreak, round towards 0 (Non IEEE algorithm)

## Notes

When the

`number`

is a`Decimal`

, the results are identical to`Decimal.round/3`

(delegates to`Decimal`

in these cases)When the

`number`

is a`float`

,`places`

is`0`

and`mode`

is`:half_up`

then the result is the same as`Kernel.trunc/1`

The results of rounding for

`floats`

may not return the same result as`Float.round/2`

.`Float.round/2`

operates on the binary representation. This implementation operates on a decimal representation.

## Specs

round_significant(number_or_decimal(), integer()) :: number_or_decimal()

Rounds a number to a specified number of significant digits.

This is not the same as rounding fractional digits which is performed
by `Decimal.round/2`

and `Float.round`

`number`

is a float, integer or Decimal`n`

is the number of significant digits to which the`number`

should be rounded

## Examples

```
iex> Cldr.Math.round_significant(3.14159, 3)
3.14
iex> Cldr.Math.round_significant(10.3554, 1)
10.0
iex> Cldr.Math.round_significant(0.00035, 1)
0.0004
iex> Cldr.Math.round_significant(Decimal.from_float(3.342742283480345e27), 7)
#Decimal<3.342742E+27>
```

## Notes about precision

Since floats cannot accurately represent all decimal numbers, so rounding to significant digits for a float cannot always return the expected results. For example:

```
=> Cldr.Math.round_significant(3.342742283480345e27, 7)
Expected result: 3.342742e27
Actual result: 3.3427420000000003e27
```

Use of `Decimal`

numbers avoids this issue:

```
=> Cldr.Math.round_significant(Decimal.from_float(3.342742283480345e27), 7)
Expected result: #Decimal<3.342742E+27>
Actual result: #Decimal<3.342742E+27>
```

## More on significant digits

3.14159 has six significant digits (all the numbers give you useful information)

1000 has one significant digit (only the 1 is interesting; you don't know anything for sure about the hundreds, tens, or units places; the zeroes may just be placeholders; they may have rounded something off to get this value)

1000.0 has five significant digits (the ".0" tells us something interesting about the presumed accuracy of the measurement being made: that the measurement is accurate to the tenths place, but that there happen to be zero tenths)

0.00035 has two significant digits (only the 3 and 5 tell us something; the other zeroes are placeholders, only providing information about relative size)

0.000350 has three significant digits (that last zero tells us that the measurement was made accurate to that last digit, which just happened to have a value of zero)

1006 has four significant digits (the 1 and 6 are interesting, and we have to count the zeroes, because they're between the two interesting numbers)

560 has two significant digits (the last zero is just a placeholder)

560.0 has four significant digits (the zero in the tenths place means that the measurement was made accurate to the tenths place, and that there just happen to be zero tenths; the 5 and 6 give useful information, and the other zero is between significant digits, and must therefore also be counted)

Many thanks to Stackoverflow

Calculates the square root of a Decimal number using Newton's method.

`number`

is an integer, float or Decimal. For integer and float,`sqrt`

is delegated to the erlang`:math`

module.

We convert the Decimal to a float and take its
`:math.sqrt`

only to get an initial estimate.
The means typically we are only two iterations from
a solution so the slight hack improves performance
without sacrificing precision.

## Examples

```
iex> Cldr.Math.sqrt(Decimal.new(9))
#Decimal<3.0>
iex> Cldr.Math.sqrt(Decimal.new("9.869"))
#Decimal<3.141496458696078173887197038>
```

## Specs

Convert a Decimal to a float

`decimal`

must be a Decimal

This is very likely to lose precision - lots of numbers won't make the round trip conversion. Use with care. Actually, better not to use it at all.

## Specs

Check if a `number`

is within a `range`

.

`number`

is either an integer or a float.

When an integer, the comparison is made using the standard Elixir `in`

operator.

When `number`

is a float the comparison is made using the `>=`

and `<=`

operators on the range endpoints. Note the comparison for a float is only for
floats that have no fractional part. If a float has a fractional part then
`within`

returns `false`

.

*Since this function is only provided to support plural rules, the float
comparison is only useful if the float has no fractional part.*

## Examples

```
iex> Cldr.Math.within(2.0, 1..3)
true
iex> Cldr.Math.within(2.1, 1..3)
false
```