View Source Scenic.Primitive.Sector (Scenic v0.11.2)
Draw an sector on the screen.
An sector is a shape that looks like a piece of pie.
  
  data
  
  Data
{radius, angle}
The data for an Sector is a tuple.
radius- the radius of the Sectorangle- the angle the Sector is swept through in radians
  
  note
  
  Note
The format for Sector has changed since v0.10. It used to be {radius, start_angle, end_angle}. You can achieve the same effect in the new, simpler format by using the same radius and the new angle is the difference between the old end_angle and start_angle. Then you can apply a rotation transform to get it in the right position.
  
  styles
  
  Styles
This primitive recognizes the following styles
hidden- show or hide the primitivescissor- "scissor rectangle" that drawing will be clipped to.fill- fill in the area of the primitivestroke- stroke the outline of the primitive. In this case, only the curvy part.
  
  usage
  
  Usage
You should add/modify primitives via the helper functions in
Scenic.Primitives
graph
  |> sector( {100, 1.5}, stroke: {1, :yellow} )
  Link to this section Summary
Functions
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
Returns a list of styles recognized by this primitive.
Link to this section Types
@type styles_t() :: [
  :hidden
  | :scissor
  | :fill
  | :stroke_width
  | :stroke_fill
  | :join
  | :miter_limit
]
      Link to this section Functions
@spec compile(primitive :: Scenic.Primitive.t(), styles :: Scenic.Primitive.Style.t()) :: Scenic.Script.t()
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
@spec valid_styles() :: styles_t()
Returns a list of styles recognized by this primitive.