View Source Scenic.Primitive.Sector (Scenic v0.11.2)
Draw an sector on the screen.
An sector is a shape that looks like a piece of pie.
data
Data
{radius, angle}
The data for an Sector is a tuple.
radius
- the radius of the Sectorangle
- the angle the Sector is swept through in radians
note
Note
The format for Sector has changed since v0.10. It used to be {radius, start_angle, end_angle}. You can achieve the same effect in the new, simpler format by using the same radius and the new angle is the difference between the old end_angle and start_angle. Then you can apply a rotation transform to get it in the right position.
styles
Styles
This primitive recognizes the following styles
hidden
- show or hide the primitivescissor
- "scissor rectangle" that drawing will be clipped to.fill
- fill in the area of the primitivestroke
- stroke the outline of the primitive. In this case, only the curvy part.
usage
Usage
You should add/modify primitives via the helper functions in
Scenic.Primitives
graph
|> sector( {100, 1.5}, stroke: {1, :yellow} )
Link to this section Summary
Functions
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
Returns a list of styles recognized by this primitive.
Link to this section Types
@type styles_t() :: [
:hidden
| :scissor
| :fill
| :stroke_width
| :stroke_fill
| :join
| :miter_limit
]
Link to this section Functions
@spec compile(primitive :: Scenic.Primitive.t(), styles :: Scenic.Primitive.Style.t()) :: Scenic.Script.t()
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
@spec valid_styles() :: styles_t()
Returns a list of styles recognized by this primitive.