View Source Getting Started

This guide will walk you through installing the new project generator, then building your first Scenic application.

install-dependencies

Install Dependencies

See Install Dependencies

install-scenic-new

Install scenic.new

The Scenic Archive is the home of the scenic.new mix task, which lays out a starter application for you. This is the easiest way to set up a new Scenic project.

Install the Scenic Archive like this

mix archive.install hex scenic_new

build-the-basic-app

Build the Basic App

First, navigate the command-line to the directory where you want to create your new Scenic app. Then run the following commands: (change my_app to the name of your app...)

mix scenic.new my_app
cd my_app
mix do deps.get, scenic.run

If you want to explore the more full-on example, then follow the instructions below.

build-the-example-app

Build the Example App

First, navigate the command-line to the directory where you want to create your new Scenic app. Then run the following commands: (change my_app to the name of your app...)

mix scenic.new.example my_app
cd my_app
mix do deps.get, scenic.run

configure-scenic

Configure Scenic

In order to start Scenic, you should first build a configuration for one or more ViewPorts.

These configuration maps will be passed in to the main Scenic supervisor. These configurations should live in your app's config.exs file.

import Config

# Configure the main viewport for the Scenic application
config :my_app, :viewport, [
  name: :main_viewport,
  size: {700, 600},
  default_scene: MyApp.Scene.Example,
  drivers: [
    [
      module: Scenic.Driver.Local,
      name: :local,
      window: [resizeable: false, title: "Example Application"],
    ]
  ]
]

Then use that config to start your supervisor with the Scenic supervisor.

defmodule MyApp do
  # ...

  def start(_type, _args) do
    import Supervisor.Spec, warn: false

    # 1. Load the viewport configuration from config
    main_viewport_config = Application.get_env(:my_app, :viewport)

    # 2. Start the application with the viewport
    children = [
      # ...
      supervisor(Scenic, [viewports: [main_viewport_config]]),
    ]

    Supervisor.start_link(children, strategy: :one_for_one)
  end

end

In the ViewPort configuration you can do things like set a name for the ViewPort process, its size, the default scene and start one or more drivers.

See the documentation for ViewPort Configuration to learn more about how to set the options on a viewport.

Note that all the drivers are in separate Hex packages as you should choose the correct one for your application. For example, the Scenic.Driver.Glfw driver draws your scenes into a window under MacOS and Ubuntu. It should work on other OS's as well, such as other flavors of Unix or Windows, but I haven't worked on or tested those yet.

running-and-debugging

Running and Debugging

Once the app and its dependencies are set up, there are two main ways to run it.

If you want to run your app under IEx so that you can debug it, simply run

iex -S mix

This works just like any other Elixir application.

If you want to run your app outside of iex, you should start it like this:

mix scenic.run

the-starter-app

The Starter App

The starter app created by the generator above shows the basics of building a Scenic application. It has four scenes, two components, and a simulated sensor.

  • Splash: The Splash scene is configured to run when the app is started in the config/config.exs file. It runs a simple animation, then transitions to the Sensor scene. It also shows how to intercept basic user input to exit the scene early.

  • Sensor: The Sensor scene depicts a simulated temperature sensor. The sensor is always running and updates its data through the Scenic.SensorPubSub server.

  • Primitives: The Primitives scenes displays an overview of the basic primitive types and some of the styles that can be applied to them.

  • Components: The Components scene shows the basic components that come with Scenic. The crash button will cause a match error that will crash the scene, showing how the supervision tree restarts the scene. It also shows how to receive events from components.

components

Components

  • Nav: The nav bar at the top of the main scenes shows how to navigate between scenes and how to construct a simple component and pass a parameter to it. Note that it references a clock, creating a nested component. The clock is positioned by dynamically querying the width of the ViewPort

  • Notes: The notes section at the bottom of each scene is very simple and also shows passing in custom data from the parent.

The simulated temperature sensor doesn't collect any actual data, but does show how you would set up a real sensor and publish data from it into the Scenic.SensorPubSub service.

Next, you should read about the structure of a scene. This will explain the parts of a scene, how to send and receive messages and how to push the graph to the ViewPort.