Sketch
Sketch is a module providing CSS-in-Gleam in its simpler form. Sketch does not try to add complicated API on top of CSS. If you have CSS knowledge, you’ll feel right at home, with all the niceties offered by Sketch, i.e. type-checking of sizes and push-to-browser stylesheets of your classes, as well as SSR support.
Sketch supports both runtime of Gleam, and will let you write your CSS without over-thinking about it. Let Sketch handle the hard task for you of CSS caching, generation and pushing it in the browser. Sketch do the right choices for you, to maximise performance in the browser and on BEAM.
Distributions
Sketch is thought as bare package, built as a foundation for every CSS packages that want to leverage on it. In the Sketch package, you’ll find all CSS properties accessible, as well as low level generation functions, to go from Sketch to CSS. Sketch package is also made for framework developers, to provide a common basement, reusable across the entire Gleam ecosystem, letting users reuse their knowledge no matter what they are coding.
Sketch already supports two compilation target:
Lustre, with
sketch_lustre
, and pure CSS generation à
la CSS Modules, with sketch_css
. As a user,
you want to grab one of those package, and start building! Both targets can be
mixed too, to reach whoever you want! For framework authors, let’s see you at
integration part!
Installation
Sketch is published on Hex. Add it to your project by using the gleam CLI.
# For Lustre integration
gleam add sketch sketch_lustre
# For CSS generation
gleam add sketch sketch_css
Core concept
Sketch focuses on the concept of generating CSS in a performant way. To do it, Sketch needs to use a cache. The cache allows to avoid repeating unneeded computations, and ensure consistency across repaints. Because the browser likes static CSS, using a cache make sure the browser will not undergo unneeded computations to recompute styles at every repaint.
Sketch Lustre
Setup
If you’re using Lustre (which is strongly recommended), sketch_lustre
got you.
sketch_lustre
exposes one entrypoint, sketch/lustre
, containing everything
needed to get started.
// main.gleam
import lustre
import sketch
import sketch/lustre as sketch_lustre
pub fn main() {
// Initialise the cache. Two strategies can be used. Ephemeral caches are designed as throw-away caches.
let assert Ok(cache) = sketch.cache(strategy: sketch.Ephemeral)
// Select the output of the generated stylesheet.
sketch_lustre.node()
// Add the sketch CSS generation "view middleware".
|> sketch_lustre.compose(view, cache)
// Give the new view function to lustre runtime!
|> lustre.simple(init, update, _)
// And voilà!
|> lustre.start("#app", Nil)
}
Usage
sketch_lustre
exposes two modules to help you build your site, similarly to
Lustre: sketch/lustre/element
and sketch/lustre/element/html
. The first one
let you use raw element generation and exposes the Sketch Lustre Element(msg)
type, that can be used (almost) interchangeably with Lustre, and element
helpers, i.e. element
, fragment
, or even keyed
.
Because a sketch_lustre
view function expects an
sketch/lustre/element.Element(msg)
to paint, you should now write all your
view functions to return Sketch elements. All Sketch elements can be
instanciated with element
, or with the corresponding
sketch/lustre/element/html.element
. An element accepts the same thing as a
Lustre element, but includes a sketch.Class
value as first argument. That
class will be applied to the final generated element.
NB: all elements can be generated using the correct function, or using its “underscored” version. In the second case, Sketch Lustre behaves exactly like Lustre, and will not add another class. This is helpful when you want to use a simple node, without any class linked on it.
import sketch
import sketch/lustre/element
import sketch/lustre/element/html
import sketch/size.{px}
fn main_style() {
sketch.class([
sketch.background("red"),
sketch.font_size(px(16)),
])
}
fn view(model: Int) {
html.div(main_style(), [], [
html.div_([], [h.text(int.to_string(model))]),
])
}
And you’re done! Enjoy your Lustre app, Sketch-enhanced!
Final notes
On Sketch Lustre Element
A Sketch Element(msg)
is extremely similar to a Lustre Element(msg)
,
excepted it carries styles information on top. Going from a
sketch/lustre/element.Element(msg)
to a lustre/element.Element(msg)
is
straightforward, by using sketch/lustre/element.unstyled
. The opposite (going
from a Lustre element to a Sketch Lustre element) is also possible by using
sketch/lustre/element.styled
!
Usage with Shadow DOM
In browser, Sketch can work with a Shadow DOM, in order to hide the compiled
styles from the rest of the application. To do it, you can use
plinth
. This allows to create a
ShadowRoot
, to use
sketch/options.shadow_root()
.
In the same way you can initialize the cache to render in document or in a
style
node, you can now use a Shadow Root to paint styles in your application!
Sketch Redraw
Setup
When you’re using Redraw, sketch_redraw
covers you. sketch_redraw
exposes
one entrypoint, sketch/redraw
, containing everything needed to get started.
// main.gleam
import redraw
import sketch
import sketch/redraw as sketch_redraw
pub fn main() {
let root = client.create_root("root")
client.render(root, redraw.strict_mode([
// Initialise the cache. Sketch Redraw handles the details for you.
sr.provider([
// Here comes your components!
])
]))
}
Usage
sketch_redraw
exposes one module to help you build your site, similarly to
redraw: sketch/redraw/html
. html
is simply a supercharged component,
accepting a sketch.Class
as first argument, and applies that style to the
node. Because it’s a simple component, sketch/redraw/html
and redraw/html
can be mixed in the same code without issue! Because of that property,
sketch_redraw
does not expose text
and none
function at that time.
import redraw/html as h
import sketch
import sketch/redraw/html
import sketch/size.{px}
fn main_style() {
sketch.class([
sketch.background("red"),
sketch.font_size(px(16)),
])
}
fn view(model: Int) {
html.div(main_style(), [], [
h.div([], [
h.text(int.to_string(model))
]),
])
}
And you’re done! Enjoy your Redraw app, Sketch-enhanced!
Final notes
Sketch Redraw tries to integrate nicely with React Devtools! In case you’re seeing something weird, signal the bug!
Sketch CSS
Because pure CSS generation is straightforward, sketch_css
does not need a
cache to generate correct CSS files. Instead, sketch_css
ships with a CLI
tool, able to read your Gleam styles files, and output corresponding your CSS
automagically, while providing an abstraction layer written in Gleam, to make
sure you’re using the right classes! It’s an other way to leverage on Sketch
core and enjoy the styling in Gleam, while taking advantage of all the static
CSS power!
To run the generator, you have to use the command
gleam run -m sketch/css generate
at the root of your project. By default,
sketch_css
will try to read all files named *_styles.gleam
, *_css.gleam
and *_sketch.gleam
in your src
folder, no matter where they are. You can put
them at root, nested, or in a folder called css
, sketch_css
does not care!
After fetching the styles files, sketch_css
will output your generated CSS
files in a styles
folder, at the root of the project. They can then be served
in the way you want. In the same time, sketch_css
will output Gleam interfaces
in src/sketch/styles
, matching your styles files, to use in your project!
Options
Sketch CSS generation has strong defaults, but everything can be customised. Use the CLI flags to configure what you need. CLI exposes 3 flags:
--dest
, accepting a folder, relative to current directory. It defaults tostyles
--src
, accepting a folder, relative to current directory. It defaults tosrc
.--interface
, accepting a folder, relative to current directory. It defaults tosrc/sketch/styles
.
A note on generation algorithm
Because a Sketch Class
can be generated in multiple ways, and with variable,
Sketch CSS takes that into account. Every simple Sketch Class
will be iso
generated in CSS, but every Sketch Class
that contains variable will be
generated with the variable taken into account! Sketch CSS being opinionated, it
generates the class, with a CSS variable, letting you update it, override it,
etc.
All _
are also automatically transformed into -
, because CSS classes are
most of the time used with dashes, so Sketch CSS follows that convention!
Example
// src/main_styles.gleam
import sketch
fn flexer() {
sketch.class([
sketch.display("flex"),
])
}
fn flexer_direction(flex_direction: String) {
sketch.class([
sketch.compose(flexer()),
sketch.flex_direction(flex_direction),
])
}
/* styles/main_styles.css */
.flexer {
display: flex;
}
.flexer-direction {
flex-direction: var(--flex-direction);
}
// src/sketch/styles/main_styles.gleam
pub const flexer = "flexer"
pub const flexer_direction = "flexer flexer-direction"
Sketch general usage
At its core, Sketch relies on sketch.class
, which let you define a class. A
class is made of CSS properties. All of those can be accessed in sketch
module. Build your classes, and use them across your codebase!
Using media queries and pseudo-selectors
Because we’re building CSS, we can leverage on its full power, contrarily to inline styling. This mean we can use media queries and pseudo-selectors! You only need to call the proper functions, and Sketch will take care of the rest.
import sketch
import sketch/media
import sketch/size.{px}
fn my_class() {
sketch.class([
sketch.display("flex"),
sketch.flex_direction("row"),
sketch.background("red"),
sketch.hover([
sketch.background("blue"),
]),
sketch.media(media.max_width(px(320)), [
sketch.flex_direction("column"),
sketch.hover([
sketch.background("green"),
]),
]),
])
}
The example above will be compiled to the following CSS.
.my-class {
display: flex;
flex-direction: row;
background: red;
}
.my-class:hover {
background: blue;
}
@media (max-width: 320px) {
.my-class {
flex-direction: column;
}
.my-class:hover {
background: green;
}
}
Composition
Because we oftentimes need to compose CSS classes, Sketch provides a compose
function. This allow you to reuse CSS properties from another class, without
having the burden of copy-pasting the styles, or having to think on the class
names to put in your nodes! Of course, this remains totally optional. An
example:
fn button_style() {
sketch.class([
sketch.appearance("none"),
sketch.border("none"),
sketch.border_radius(px(10)),
sketch.transition("all .2s"),
])
}
fn enabled_button_style() {
sketch.class([
sketch.compose(button_style()),
sketch.background("red"),
sketch.color("white"),
])
}
fn disabled_button_style() {
sketch.class([
sketch.compose(button_style()),
sketch.background("grey"),
sketch.color("black"),
])
}
fn button(disabled) {
let class = case disabled {
True -> disabled_button_style()
False -> enabled_button_style()
}
html.button(class, [], [html.text("Yay!")])
}
Some opinions on properties
A lot of properties are accessible directly through the sketch
package. But
with time, some could be added, and new features for existing properties can
appear. That’s why Sketch will never try to be on your way: at any time you can
access property()
, which
allows you to push any arbitrary property in a class. Another thing is that
Sketch will always let you access raw, low-level properties. If you’re trying to
use something like sketch.width("auto")
and the property does not support
String, look for a variant with an underscore (_
), it should fullfill your
needs, like sketch.width_("auto")
! In case something is missing or a property
does not have its underscore alternative,
open an issue — or better, a PR — on the repo!
Integration
This part is new, and subject to modification. Because nobody integrated Sketch in their framework yet, it’s hard to write a correct guide, that is useful and not redundant. If you’re in the case of writing a framework binding, please, let’s keep in touch directly, and I’ll help you integrate Sketch. That would be immensely helpful, to write a correct guide after this! Meanwhile, you can find necessary pointers below to help you get started by yourself!
If you’re here, it means you’re interested in integrating Sketch in your framework! What a wonderful idea!
To integrate Sketch in your framework, you have 2 choices:
- run Sketch in your repaint function.
- compiles all Sketch files as static code.
To run Sketch in your repaint function, your only need is to run
sketch.class_name
on a sketch.Class
. Let your users write sketch.Class
,
and then, do the hard work of wiring everything up by calling
sketch.class_name
. This requires a sketch.Cache
to run correctly. Take a
look at what is happening in sketch_lustre
to figure out how everything works.
A nice way is also to precompile everything, like sketch_css
is doing. Instead
of generating the CSS on-the-fly, which browsers does not really like, you can
precompute everything. By using a Gleam parser, like glance
, you could compile
everything to plain CSS. This area is subject of exploration, and is the way
sketch_lustre
tries to follow in some specific environments, like Vite and
Lustre Dev tools. If you’re interested in the subject, let’s keep in touch!