View Source Doggo.Components (Doggo v0.10.1)

This module defines macros that generate customized components.

Usage

Add use Doggo.Components to your module and ensure you also add use Phoenix.Component. Then use the macros in this module to generate the components you need.

use Doggo.Components

When you use Doggo.Components, the module will import Doggo.Components and define a __dog_components__/1 function that returns a map containing the options of the Doggo components you used.

To generate all components with their default options:

defmodule MyAppWeb.CoreComponents do
  use Doggo.Components
  use Phoenix.Component

  build_accordion()
  build_action_bar()
  build_alert()
  build_alert_dialog()
  build_app_bar()
  build_avatar()
  build_badge()
  build_bottom_navigation()
  build_box()
  build_breadcrumb()
  build_button()
  build_button_link()
  build_callout()
  build_card()
  build_carousel()
  build_cluster()
  build_combobox()
  build_date()
  build_datetime()
  build_disclosure_button()
  build_drawer()
  build_fallback()
  build_field_group()
  build_frame()
  build_icon()
  build_icon_sprite()
  build_image()
  build_menu()
  build_menu_bar()
  build_menu_button()
  build_menu_group()
  build_menu_item()
  build_menu_item_checkbox()
  build_menu_item_radio_group()
  build_modal()
  build_navbar()
  build_navbar_items()
  build_page_header()
  build_property_list()
  build_radio_group()
  build_skeleton()
  build_split_pane()
  build_stack()
  build_steps()
  build_switch()
  build_tab_navigation()
  build_table()
  build_tabs()
  build_tag()
  build_time()
  build_toggle_button()
  build_toolbar()
  build_tooltip()
  build_tree()
  build_tree_item()
  build_vertical_nav()
  build_vertical_nav_nested()
  build_vertical_nav_section()
end

Common Options

All component macros support the following options:

  • name - The name of the function of the generated component. Defaults to the macro name.
  • base_class - The base class used on the root element of the component. If not set, a default base class is used.
  • modifiers - A keyword list of modifier attributes. For each item, an attribute with the type :string is added. The options will be passed to Phoenix.Component.attr/3. Most components define a set of default modifiers that can be overridden.
  • class_name_fun - A 2-arity function that takes a modifier attribute name and a value and returns a CSS class name. Defaults to Doggo.modifier_class_name/2.

Some components have additional options that are mostly used to allow the customization of certain class names or to set the Gettext module.

Summary

Buttons

Renders a button.

Renders a link (<a>) that has the style of a button.

Renders a button that toggles the visibility of another element.

Renders a switch as a button.

Renders a button that toggles a state.

Data

Renders a set of headings that control the visibility of their content sections.

Renders a card in an article tag, typically used repetitively in a grid or flex box layout.

Formats a Date, DateTime, or NaiveDateTime as a date and renders it in a <time> element.

Formats a DateTime or NaiveDateTime as a date time and renders it in a <time> element.

The fallback component renders a given value unless it is empty, in which case it renders a fallback value instead.

Renders a list of properties as key/value pairs.

Renders a simple table.

Renders tab panels.

Renders a tag, typically used for displaying labels, categories, or keywords.

Formats a Time, DateTime, or NaiveDateTime as a time and renders it in a <time> element.

Renders a hierarchical list as a tree.

Renders a tree item within a tree/1.

Feedback

The alert component serves as a notification mechanism to provide feedback to the user.

Renders an alert dialog that requires the immediate attention and response of the user.

Generates a badge component, typically used for drawing attention to elements like notification counts.

Renders a skeleton loader, a placeholder for content that is in the process of loading.

Form

Renders a form field including input, label, errors, and description.

Use the field group component to visually group multiple inputs in a form.

Layout

The app bar is typically located at the top of the interface and provides access to key features and navigation options.

Renders a box for a section on the page.

The cluster component is used to visually group child elements while applying a consistent gap between them.

Renders a drawer with a brand, top, and bottom slot.

Renders a header that is specific to the content of the current page.

Renders a horizontal or vertical resizable split pane.

Applies a vertical margin between the child elements.

Media

Renders profile picture, typically to represent a user.

Renders a carousel for presenting a sequence of items, such as images or text.

Renders a frame with an aspect ratio for images or videos.

Renders a customizable icon using a slot for SVG content.

Renders an icon using an SVG sprite.

Renders an image with an optional caption.

Menu

Renders a menu that offers a list of actions or functions.

Renders a menu bar, similar to those found in desktop applications.

Renders a button that toggles an actions menu.

This component can be used to group items within a menu/1 or menu_bar/1.

Renders a button that acts as a menu item within a menu/1 or menu_bar/1.

Renders a menu item checkbox as part of a menu/1 or menu_bar/1.

Renders a group of menu item radios as part of a menu/1 or menu_bar/1.

Miscellaneous

The action bar offers users quick access to primary actions within the application.

Use the callout to highlight supplementary information related to the main content.

Renders a text input with a popup that allows users to select a value from a list of suggestions.

Renders a modal dialog for content such as forms and informational panels.

Renders a group of radio buttons, for example for a toolbar.

Renders a container for a set of controls.

Renders content with a tooltip.

Navigation

Renders a navigation that sticks to the bottom of the screen.

Renders a breadcrumb navigation.

Renders a navigation bar.

Renders a list of navigation items.

Renders a navigation for form steps.

Renders navigation tabs.

Renders a vertical navigation menu.

Renders nested navigation items within the :item slot of the vertical_nav/1 component.

Renders a section within a sidebar or drawer that contains one or more items which are not navigation links.

Buttons

build_button(opts \\ [])

(since 0.6.0) (macro)

Renders a button.

Use this component when you need to perform an action such as submitting a form, confirming an action, deleting an item, toggling a setting, etc.

If you need to navigate to a different page or a specific section on the current page and want to style the link like a button, use button_link/1 instead.

See also button_link/1, toggle_button/1, and disclosure_button/1.

Maturity: Stable

Configuration

Generate the component with default options:

build_button()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :button,
  base_class: "button",
  modifiers: [
    variant: [
      values: ["primary", "secondary", "info", "success", "warning", "danger"],
      default: "primary"
    ],
    size: [values: ["small", "normal", "medium", "large"], default: "normal"],
    fill: [values: ["solid", "outline", "text"], default: "solid"],
    shape: [values: [nil, "circle", "pill"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.button>Confirm</.button>

<.button type="submit">
  Submit
</.button>

To indicate a loading state, for example when submitting a form, use the aria-busy attribute:

<.button aria-label="Saving..." aria-busy>
  click me
</.button>

Example CSS

For example CSS, you can have a look at the demo styles.

build_button_link(opts \\ [])

(since 0.6.0) (macro)

Renders a link (<a>) that has the style of a button.

Use this component when you need to style a link to a different page or a specific section within the same page as a button.

To perform an action on the same page, including toggles and revealing/hiding elements, you should always use a real button instead. See button/1, toggle_button/1, and disclosure_button/1.

Maturity: Stable

Configuration

Generate the component with default options:

build_button_link()

In addition to the common options name, base_class, modifiers, and class_name_fun, the build macro also supports the following options.

  • :disabled_class - This class name is added if the :disabled attribute is set to true.

Default options

[
  name: :button_link,
  base_class: "button",
  modifiers: [
    variant: [
      values: ["primary", "secondary", "info", "success", "warning", "danger"],
      default: "primary"
    ],
    size: [values: ["small", "normal", "medium", "large"], default: "normal"],
    fill: [values: ["solid", "outline", "text"], default: "solid"],
    shape: [values: [nil, "circle", "pill"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2,
  disabled_class: "is-disabled"
]

Usage

<.button_link patch={~p"/confirm"}>
  Confirm
</.button_link>

<.button_link navigate={~p"/registration"}>
  Registration
</.button_link>

Example CSS

For example CSS, you can have a look at the demo styles.

build_disclosure_button(opts \\ [])

(since 0.6.0) (macro)

Renders a button that toggles the visibility of another element.

Use this component to reveal or hide additional content, such as in collapsible sections or dropdown menus.

For a button that toggles other states, use toggle_button/1 instead. See also button/1 and button_link/1.

Maturity: Refining

Configuration

Generate the component with default options:

build_disclosure_button()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :disclosure_button,
  base_class: "button",
  modifiers: [
    variant: [
      values: ["primary", "secondary", "info", "success", "warning", "danger"],
      default: "primary"
    ]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Set the controls attribute to the DOM ID of the element that you want to toggle with the button.

The initial state is hidden. Do not forget to add the hidden attribute to the toggled element. Otherwise, visibility of the element will not align with the aria-expanded attribute of the button.

<.disclosure_button controls="data-table">
  Data Table
</.disclosure_button>

<table id="data-table" hidden></table>

CSS

To select disclosure buttons without class names and to apply styles depending on the state (e.g. to render a caret), you can use the aria-controls and aria-expanded attributes.

button[aria-controls][aria-expanded] {
  /* Base styles for disclosure buttons */
}

button[aria-controls][aria-expanded="true"] {
  /* Styles when content is visible */
}

Example CSS

For example CSS, you can have a look at the demo styles.

build_switch(opts \\ [])

(since 0.6.0) (macro)

Renders a switch as a button.

If you want to render a switch as part of a form, use the input/1 component with the type "switch" instead.

Note that this component only renders a button with a label, a state, and <span> with the class switch-control. You will need to style the switch control span with CSS in order to give it the appearance of a switch.

Maturity: Experimental

Configuration

Generate the component with default options:

build_switch()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :switch,
  base_class: "switch",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.switch
  label="Subscribe"
  checked={true}
  phx-click="toggle-subscription"
/>

build_toggle_button(opts \\ [])

(since 0.6.0) (macro)

Renders a button that toggles a state.

Use this component to switch a feature or setting on or off, for example to toggle dark mode or mute/unmute sound.

See also button/1, button_link/1, and disclosure_button/1.

Maturity: Developing

Configuration

Generate the component with default options:

build_toggle_button()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :toggle_button,
  base_class: "button",
  modifiers: [
    variant: [
      values: ["primary", "secondary", "info", "success", "warning", "danger"],
      default: "primary"
    ],
    size: [values: ["small", "normal", "medium", "large"], default: "normal"],
    fill: [values: ["solid", "outline", "text"], default: "solid"],
    shape: [values: [nil, "circle", "pill"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

With a Phoenix.LiveView.JS command:

<.toggle_button on_click={JS.push("toggle-mute")} pressed={@muted}>
  Mute
</.toggle_button>

Accessibility

The button state is conveyed via the aria-pressed attribute and the button styling. The button text should not change depending on the state. You may however include an icon that changes depending on the state.

CSS

A toggle button can be identified with an attribute selector for the aria-pressed attribute.

// any toggle button regardless of state
button[aria-pressed] {}

// unpressed toggle buttons
button[aria-pressed="false"] {}

// pressed toggle buttons
button[aria-pressed="true"] {}

Data

build_accordion(opts \\ [])

(since 0.6.0) (macro)

Renders a set of headings that control the visibility of their content sections.

Maturity: Developing

Configuration

Generate the component with default options:

build_accordion()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :accordion,
  base_class: "accordion",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.accordion id="dog-breeds">
  <:section title="Golden Retriever">
    <p>
      Friendly, intelligent, great with families. Origin: Scotland. Needs
      regular exercise.
    </p>
  </:section>
  <:section title="Siberian Husky">
    <p>
      Energetic, outgoing, distinctive appearance. Origin: Northeast Asia.
      Loves cold climates.
    </p>
  </:section>
  <:section title="Dachshund">
    <p>
      Playful, stubborn, small size. Origin: Germany. Enjoys sniffing games.
    </p>
  </:section>
</.accordion>

build_card(opts \\ [])

(since 0.6.0) (macro)

Renders a card in an article tag, typically used repetitively in a grid or flex box layout.

Maturity: Developing

Configuration

Generate the component with default options:

build_card()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :card,
  base_class: "card",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.card>
  <:image>
    <img src="image.png" alt="Picture of a dog dressed in a poncho." />
  </:image>
  <:header><h2>Dog Fashion Show</h2></:header>
  <:main>
    The next dog fashion show is coming up quickly. Here's what you need
    to look out for.
  </:main>
  <:footer>
    <span>2023-11-15 12:24</span>
    <span>Events</span>
  </:footer>
</.card>

build_date(opts \\ [])

(since 0.6.0) (macro)

Formats a Date, DateTime, or NaiveDateTime as a date and renders it in a <time> element.

Maturity: Refining

The API of this component can be considered fairly stable, but there are still uncertainties about accessibility aspects, such as the handling of the <time> element and its datetime attribute by screen readers and the limited accessibility of the title attribute.

Configuration

Generate the component with default options:

build_date()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :date,
  base_class: nil,
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

By default, the given value is formatted for display with to_string/1. This:

<.date value={~D[2023-02-05]} />

Will be rendered as:

<time datetime="2023-02-05">
  2023-02-05
</time>

You can also pass a custom formatter function. For example, if you are using ex_cldr_dates_times in your application, you could do this:

<.date
  value={~D[2023-02-05]}
  formatter={&MyApp.Cldr.Date.to_string!/1}
/>

Which, depending on your locale, may be rendered as:

<time datetime="2023-02-05">
  Feb 2, 2023
</time>

If you pass a title_formatter, a title attribute is added to the element. This can be useful if you want to render the value in a shortened or relative format, but still give the user access to the complete value. Note that the title attribute is only be accessible to users who use a pointer device. Some screen readers may however announce the datetime attribute that is always added.

<.date
  value={@date}
  formatter={&relative_date/1}
  title_formatter={&MyApp.Cldr.Date.to_string!/1}
/>

Finally, the component can shift a DateTime to a different time zone before converting it to a date:

<.date
  value={~U[2023-02-05 23:22:05Z]}
  timezone="Asia/Tokyo"
/>

Which would be rendered as:

<time datetime="2023-02-06">
  2023-02-06
</time>

build_datetime(opts \\ [])

(since 0.6.0) (macro)

Formats a DateTime or NaiveDateTime as a date time and renders it in a <time> element.

Maturity: Refining

The API of this component can be considered fairly stable, but there are still uncertainties about accessibility aspects, such as the handling of the <time> element and its datetime attribute by screen readers and the limited accessibility of the title attribute.

Configuration

Generate the component with default options:

build_datetime()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :datetime,
  base_class: nil,
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

By default, the given value is formatted for display with to_string/1. This:

<.datetime value={~U[2023-02-05 12:22:06.003Z]} />

Will be rendered as:

<time datetime="2023-02-05T12:22:06.003Z">
  2023-02-05 12:22:06.003Z
</time>

You can also pass a custom formatter function. For example, if you are using ex_cldr_dates_times in your application, you could do this:

<.datetime
  value={~U[2023-02-05 14:22:06.003Z]}
  formatter={&MyApp.Cldr.DateTime.to_string!/1}
/>

Which, depending on your locale, may be rendered as:

<time datetime="2023-02-05T14:22:06.003Z">
  Feb 2, 2023, 14:22:06 PM
</time>

The component can also truncate the value before passing it to the formatter.

<.datetime
  value={~U[2023-02-05 12:22:06.003Z]}
  precision={:minute}
/>

If you pass a title_formatter, a title attribute is added to the element. This can be useful if you want to render the value in a shortened or relative format, but still give the user access to the complete value. Note that the title attribute is only be accessible to users who use a pointer device. Some screen readers may however announce the datetime attribute that is always added.

<.datetime
  value={@datetime}
  formatter={&relative_date/1}
  title_formatter={&MyApp.Cldr.DateTime.to_string!/1}
/>

Finally, the component can shift a DateTime to a different time zone:

<.datetime
  value={~U[2023-02-05 23:22:05Z]}
  timezone="Asia/Tokyo"
/>

Which would be rendered as:

<time datetime="2023-02-06T08:22:05+09:00">
  2023-02-06 08:22:05+09:00 JST Asia/Tokyo
</time>

build_fallback(opts \\ [])

(since 0.6.0) (macro)

The fallback component renders a given value unless it is empty, in which case it renders a fallback value instead.

The values nil, "", [] and %{} are treated as empty values.

This component optionally applies a formatter function to non-empty values.

The primary purpose of this component is to enhance accessibility. In situations where a value in a table column or property list is set to be invisible or not displayed, it's crucial to provide an alternative text for screen readers.

Maturity: Developing

Configuration

Generate the component with default options:

build_fallback()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :fallback,
  base_class: "fallback",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Render the value of @some_value if it's available, or display the default placeholder otherwise:

<.fallback value={@some_value} />

Apply a formatter function to @some_value if it is not nil:

<.fallback value={@some_value} formatter={&format_date/1} />

Set a custom placeholder and text for screen readers:

<.fallback
  value={@some_value}
  placeholder="n/a"
  accessibility_text="not available"
/>

build_property_list(opts \\ [])

(since 0.6.0) (macro)

Renders a list of properties as key/value pairs.

This component is useful for displaying data in a structured format, such as a list of attributes for an entity. Each property is rendered as a <dt> element for the label and a <dd> element for the value.

Maturity: Stable

Configuration

Generate the component with default options:

build_property_list()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :property_list,
  base_class: "property-list",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Each property is specified using the :prop slot with a label attribute and an inner block.

<.property_list>
  <:prop label={gettext("Name")}>George</:prop>
  <:prop label={gettext("Age")}>42</:prop>
</.property_list>

Example CSS

For example CSS, you can have a look at the demo styles.

build_table(opts \\ [])

(since 0.6.0) (macro)

Renders a simple table.

Maturity: Developing

Configuration

Generate the component with default options:

build_table()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :table,
  base_class: "table-container",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.table id="pets" rows={@pets}>
  <:col :let={p} label="name"><%= p.name %></:col>
  <:col :let={p} label="age"><%= p.age %></:col>
</.table>

build_tabs(opts \\ [])

(since 0.6.0) (macro)

Renders tab panels.

This component is meant for tabs that toggle content panels within the page. If you want to link to a different view or live action, use tab_navigation/1 instead.

Maturity: Developing

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Roving tabindex
  • Move focus with arrow keys

Configuration

Generate the component with default options:

build_tabs()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :tabs,
  base_class: "tabs",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.tabs id="dog-breed-profiles" label="Dog Breed Profiles">
  <:panel label="Golden Retriever">
    <p>
      Friendly, intelligent, great with families. Origin: Scotland. Needs
      regular exercise.
    </p>
  </:panel>
  <:panel label="Siberian Husky">
    <p>
      Energetic, outgoing, distinctive appearance. Origin: Northeast Asia.
      Loves cold climates.
    </p>
  </:panel>
  <:panel label="Dachshund">
    <p>
      Playful, stubborn, small size. Origin: Germany. Enjoys sniffing games.
    </p>
  </:panel>
</.tabs>

build_tag(opts \\ [])

(since 0.6.0) (macro)

Renders a tag, typically used for displaying labels, categories, or keywords.

Maturity: Refining

Configuration

Generate the component with default options:

build_tag()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :tag,
  base_class: "tag",
  modifiers: [
    size: [values: ["small", "normal", "medium", "large"], default: "normal"],
    variant: [
      values: [nil, "primary", "secondary", "info", "success", "warning",
       "danger"],
      default: nil
    ],
    shape: [values: [nil, "pill"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.tag>Well-Trained</.tag>

With icon:

<.tag>
  Puppy
  <.icon><Heroicons.edit /></.icon>
</.tag>

With delete button:

<.tag>
  High Energy
  <.button
    phx-click="remove-tag"
    phx-value-tag="high-energy"
    aria-label="Remove tag"
  >
    <.icon><Heroicons.x /></.icon>
  </.button>
</.tag>

Example CSS

For example CSS, you can have a look at the demo styles.

build_time(opts \\ [])

(since 0.6.0) (macro)

Formats a Time, DateTime, or NaiveDateTime as a time and renders it in a <time> element.

Maturity: Refining

The API of this component can be considered fairly stable, but there are still uncertainties about accessibility aspects, such as the handling of the <time> element and its datetime attribute by screen readers and the limited accessibility of the title attribute.

Configuration

Generate the component with default options:

build_time()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :time,
  base_class: nil,
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

By default, the given value is formatted for display with to_string/1. This:

<.time value={~T[12:22:06.003Z]} />

Will be rendered as:

<time datetime="12:22:06.003">
  12:22:06.003
</time>

You can also pass a custom formatter function. For example, if you are using ex_cldr_dates_times in your application, you could do this:

<.time
  value={~T[12:22:06.003]}
  formatter={&MyApp.Cldr.Time.to_string!/1}
/>

Which, depending on your locale, may be rendered as:

<time datetime="14:22:06.003">
  14:22:06 PM
</time>

The component can also truncate the value before passing it to the formatter.

<.time
  value={~U[2023-02-05 12:22:06.003Z]}
  precision={:minute}
/>

If you pass a title_formatter, a title attribute is added to the element. This can be useful if you want to render the value in a shortened or relative format, but still give the user access to the complete value. Note that the title attribute is only be accessible to users who use a pointer device. Some screen readers may however announce the datetime attribute that is always added.

<.time
  value={@time}
  formatter={&relative_time/1}
  title_formatter={&MyApp.Cldr.Time.to_string!/1}
/>

Finally, the component can shift a DateTime to a different time zone:

<.time
  value={~U[2023-02-05 23:22:05Z]}
  timezone="Asia/Tokyo"
/>

Which would be rendered as:

<time datetime="08:22:05">
  08:22:05
</time>

build_tree(opts \\ [])

(since 0.6.0) (macro)

Renders a hierarchical list as a tree.

A good use case for this component is a folder structure. For navigation and other menus, a regular nested list should be preferred.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Expand and collapse nodes
  • Select nodes
  • Navigate tree with arrow keys

Configuration

Generate the component with default options:

build_tree()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :tree,
  base_class: "tree",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.tree label="Dogs">
  <tree_item>
    Breeds
    <:items>
      <.tree_item>Golden Retriever</.tree_item>
      <.tree_item>Labrador Retriever</.tree_item>
    </:items>
  </.tree_item>
  <.tree_item>
    Characteristics
    <:items>
      <.tree_item>Playful</.tree_item>
      <.tree_item>Loyal</.tree_item>
    </:items>
  </.tree_item>
</.tree>

CSS

You can target the wrapper with an attribute selector for the role:

[role="tree"] {}

build_tree_item(opts \\ [])

(since 0.6.0) (macro)

Renders a tree item within a tree/1.

This component can be used as a direct child of tree/1 or within the items slot of this component.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing featumres

  • Expand and collapse nodes
  • Select nodes
  • Navigate tree with arrow keys

Configuration

Generate the component with default options:

build_tree_item()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :tree_item,
  base_class: "tree-item",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.tree label="Dogs">
  <.tree_item>
    Breeds
    <:items>
      <.tree_item>Golden Retriever</.tree_item>
      <.tree_item>Labrador Retriever</.tree_item>
    </:items>
  </.tree_item>
  <.tree_item>
    Characteristics
    <:items>
      <.tree_item>Playful</.tree_item>
      <.tree_item>Loyal</.tree_item>
    </:items>
  </.tree_item>
</.tree>

Icons can be added before the label:

<.tree_item>
  <Heroicon.folder /> Breeds
  <:items>
    <.tree_item><Heroicon.document /> Golden Retriever</.tree_item>
    <.tree_item><Heroicon.document /> Labrador Retriever</.tree_item>
  </:items>
</.tree_item>

Feedback

Form

build_field(opts \\ [])

(since 0.6.0) (macro)

Renders a form field including input, label, errors, and description.

A Phoenix.HTML.FormField may be passed as argument, which is used to retrieve the input name, ID, and values. Otherwise all attributes may be passed explicitly.

Maturity: Developing

Configuration

Generate the component with default options:

build_field()

In addition to the common options name, base_class, modifiers, and class_name_fun, the build macro also supports the following options.

  • :gettext_module - If set, errors as well as the required_text and optional_text are automatically translated using this module. This only works if the :field attribute is set. Without it, errors passed to the component are rendered unchanged.
  • :required_text - Defines a text that is rendered next to the label in required fields. Defaults to "(required)". This value is translated if gettext_module is set. If you use a symbol like an asterisk, it is good practice to add a sentence explaining that fields marked with an that symbol are required.
  • :optional_text - Defines a text that is rendered next to the label in optional fields. Defaults to nil. This value is translated if gettext_module is set.
  • :addon_left_class - This class is added to the input wrapper if the :addon_left slot is used.
  • :addon_right_class - This class is added to the input wrapper if the :addon_right slot is used.
  • :visually_hidden_class - This class is added to labels if :hide_label is set to true.

Default options

[
  name: :field,
  base_class: "field",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2,
  gettext_module: nil,
  addon_left_class: "has-addon-left",
  addon_right_class: "has-addon-right",
  visually_hidden_class: "is-visually-hidden",
  required_text: "(required)",
  optional_text: nil
]

Usage

Types

In addition to all HTML input types, the following type values are also supported:

  • "select"
  • "checkbox-group"
  • "radio-group"
  • "switch"

Class and Global Attribute

Note that the class attribute is applied to the outer container, while the rest global attribute is applied to the <input> element.

Gettext

To translate field errors as well as the required_text and optional_text using Gettext, set the gettext_module option when building the component:

build_field(gettext_module: MyApp.Gettext)

Label positioning

The component does not provide an attribute to modify label positioning directly. Instead, label positioning should be handled with CSS. If your application requires different label positions, such as horizontal and vertical layouts, it is recommended to add a modifier class to the form.

For example, the default style could position labels above inputs. To place labels to the left of the inputs in a horizontal form layout, you can add an is-horizontal class to the form:

<.form class="is-horizontal">
  <!-- inputs -->
</.form>

Then, in your CSS, apply the necessary styles to the .field class within forms having the is-horizontal class:

form.is-horizontal .field {
  // styles to position label left of the input
}

The component has a hide_label attribute to visually hide labels while still making them accessible to screen readers. If all labels within a form need to be visually hidden, it may be more convenient to define a .has-visually-hidden-labels modifier class for the <form>.

<.form class="has-visually-hidden-labels">
  <!-- inputs -->
</.form>

Ensure to take checkbox and radio labels into consideration when writing the CSS styles.

Examples

<.field field={@form[:name]} />
<.field field={@form[:email]} type="email" />

Radio group and checkbox group

The radio-group and checkbox-group types allow you to easily render groups of radio buttons or checkboxes with a single component invocation. The options attribute is required for these types and has the same format as the options for the select type, except that options may not be nested.

<.field
  field={@form[:email]}
  type="checkbox-group"
  label="Cuisine"
  options={[
    {"Mexican", "mexican"},
    {"Japanese", "japanese"},
    {"Libanese", "libanese"}
  ]}
/>

Note that the checkbox-group type renders an additional hidden input with an empty value before the checkboxes. This ensures that a value exists in case all checkboxes are unchecked. Consequently, the resulting list value includes an extra empty string. While Ecto.Changeset.cast/3 filters out empty strings in array fields by default, you may need to handle the additional empty string manual in other contexts.

build_field_group(opts \\ [])

(since 0.6.0) (macro)

Use the field group component to visually group multiple inputs in a form.

This component is intended for styling purposes and does not provide semantic grouping. For semantic grouping of related form elements, use the <fieldset> and <legend> HTML elements instead.

Maturity: Developing

Configuration

Generate the component with default options:

build_field_group()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :field_group,
  base_class: "field-group",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Visual grouping of inputs:

<.field_group>
  <.field field={@form[:given_name]} label="Given name" />
  <.field field={@form[:family_name]} label="Family name"/>
</.field_group>

Semantic grouping (for reference):

<fieldset>
  <legend>Personal Information</legend>
  <.field field={@form[:given_name]} label="Given name" />
  <.field field={@form[:family_name]} label="Family name"/>
</fieldset>

Layout

build_app_bar(opts \\ [])

(since 0.6.0) (macro)

The app bar is typically located at the top of the interface and provides access to key features and navigation options.

Maturity: Experimental

Configuration

Generate the component with default options:

build_app_bar()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :app_bar,
  base_class: "app-bar",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.app_bar title="Page title">
  <:navigation label="Open menu" on_click={JS.push("toggle-menu")}>
    <.icon><Lucideicons.menu aria-hidden /></.icon>
  </:navigation>
  <:action label="Search" on_click={JS.push("search")}>
    <.icon><Lucideicons.search aria-hidden /></.icon>
  </:action>
  <:action label="Like" on_click={JS.push("like")}>
    <.icon><Lucideicons.heart aria-hidden /></.icon>
  </:action>
</.app_bar>

build_box(opts \\ [])

(since 0.6.0) (macro)

Renders a box for a section on the page.

Maturity: Refining

Configuration

Generate the component with default options:

build_box()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :box,
  base_class: "box",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Minimal example with only a box body:

<.box>
  <p>This is a box.</p>
</.box>

With title, banner, action, and footer:

<.box>
  <:title>Profile</:title>
  <:banner>
    <img src="banner-image.png" alt="" />
  </:banner>
  <:action>
    <button_link patch={~p"/profiles/#{@profile}/edit"}>Edit</button_link>
  </:action>

  <p>This is a profile.</p>

  <:footer>
    <p>Last edited: <%= @profile.updated_at %></p>
  </:footer>
</.box>

Example CSS

For example CSS, you can have a look at the demo styles.

build_cluster(opts \\ [])

(since 0.6.0) (macro)

The cluster component is used to visually group child elements while applying a consistent gap between them.

Common use cases are groups of buttons, groups of tags, or similar items.

Maturity: Stable

Configuration

Generate the component with default options:

build_cluster()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :cluster,
  base_class: "cluster",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.cluster>
  <div>some item</div>
  <div>some other item</div>
</.cluster>

Example CSS

For example CSS, you can have a look at the demo styles.

build_drawer(opts \\ [])

(since 0.6.0) (macro)

Renders a drawer with a brand, top, and bottom slot.

All slots are optional, and you can render any content in them. If you want to use the drawer as a sidebar, you can use the vertical_nav/1 and vertical_nav_section/1 components.

Maturity: Experimental

Configuration

Generate the component with default options:

build_drawer()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :drawer,
  base_class: "drawer",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Minimal example:

<.drawer>
  <:main>Content</:main>
</.drawer>

With all slots:

<.drawer>
  <:header>Doggo</:header>
  <:main>Content at the top</:main>
  <:footer>Content at the bottom</:footer>
</.drawer>

With navigation and sections:

<.drawer>
  <:header>
    <.link navigate={~p"/"}>App</.link>
  </:header>
  <:main>
    <.vertical_nav label="Main">
      <:item>
        <.link navigate={~p"/dashboard"}>Dashboard</.link>
      </:item>
      <:item>
        <.vertical_nav_nested>
          <:title>Content</:title>
          <:item current_page>
            <.link navigate={~p"/posts"}>Posts</.link>
          </:item>
          <:item>
            <.link navigate={~p"/comments"}>Comments</.link>
          </:item>
        </.vertical_nav_nested>
      </:item>
    </.vertical_nav>
    <.vertical_nav_section>
      <:title>Search</:title>
      <:item><input type="search" placeholder="Search" /></:item>
    </.vertical_nav_section>
  </:main>
  <:footer>
    <.vertical_nav label="User menu">
      <:item>
        <.link navigate={~p"/settings"}>Settings</.link>
      </:item>
      <:item>
        <.link navigate={~p"/logout"}>Logout</.link>
      </:item>
    </.vertical_nav>
  </:footer>
</.drawer>

build_page_header(opts \\ [])

(since 0.6.0) (macro)

Renders a header that is specific to the content of the current page.

Unlike a site-wide header, which offers consistent navigation and elements like logos throughout the website or application, this component is meant to describe the unique content of each page. For instance, on an article page, it would display the article's title.

It is typically used as a direct child of the <main> element.

Maturity: Developing

Configuration

Generate the component with default options:

build_page_header()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :page_header,
  base_class: "page-header",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<main>
  <.page_header title="Puppy Profiles" subtitle="Share Your Pup's Story">
    <:action>
      <.button_link patch={~p"/puppies/new"}>Add New Profile</.button_link>
    </:action>
  </.page_header>

  <section>
    <!-- Content -->
  </section>
</main>

build_split_pane(opts \\ [])

(since 0.6.0) (macro)

Renders a horizontal or vertical resizable split pane.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Resize panes with the mouse
  • Resize panes with the keyboard

Configuration

Generate the component with default options:

build_split_pane()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :split_pane,
  base_class: "split-pane",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Horizontal separator with label:

<.split_pane
  id="sidebar-splitter"
  label="Sidebar"
  orientation="horizontal"
>
  <:primary>One</:primary>
  <:secondary>Two</:secondary>
</.split_pane>

Horizontal separator with visible label:

<.split_pane id="sidebar-splitter"
  labelledby="sidebar-label"
  orientation="horizontal"
>
  <:primary>
    <h2 id="sidebar-label">Sidebar</h2>
    <p>One</p>
  </:primary>
  <:secondary>Two</:secondary>
</.split_pane>

Nested window splitters:

<.split_pane
  id="sidebar-splitter"
  label="Sidebar"
  orientation="horizontal"
>
  <:primary>One</:primary>
  <:secondary>
    <.split_pane
      id="filter-splitter"
      label="Filters"
      orientation="vertical"
    >
      <:primary>Two</:primary>
      <:secondary>Three</:secondary>
    </.split_pane>
  </:secondary>
</.split_pane>

build_stack(opts \\ [])

(since 0.6.0) (macro)

Applies a vertical margin between the child elements.

Maturity: Stable

Configuration

Generate the component with default options:

build_stack()

In addition to the common options name, base_class, modifiers, and class_name_fun, the build macro also supports the following options.

  • :recursive_class - This class is added if :recursive is set to true.

Default options

[
  name: :stack,
  base_class: "stack",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2,
  recursive_class: "is-recursive"
]

Usage

<.stack>
  <div>some block</div>
  <div>some other block</div>
</.stack>

By default, the margin is only applied to the direct children of the component. To apply a vertical margin on children at any nesting level, set the recursive attribute.

<.stack recursive>
  <div>
    <div>some nested block</div>
    <div>another nested block</div>
  </div>
  <div>some other block</div>
</.stack>

Example CSS

For example CSS, you can have a look at the demo styles.

Media

build_avatar(opts \\ [])

(since 0.6.0) (macro)

Renders profile picture, typically to represent a user.

Maturity: Developing

Configuration

Generate the component with default options:

build_avatar()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :avatar,
  base_class: "avatar",
  modifiers: [
    size: [values: ["small", "normal", "medium", "large"], default: "normal"],
    shape: [values: [nil, "circle"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Minimal example with only the src attribute:

<.avatar src="avatar.png" />

Render avatar as a circle:

<.avatar src="avatar.png" circle />

Use a placeholder image in case the avatar is not set:

<.avatar src={@user.avatar_url} placeholder_src="fallback.png" />

Render an text as the placeholder value:

<.avatar src={@user.avatar_url} placeholder_content="A" />

build_carousel(opts \\ [])

(since 0.6.0) (macro)

Renders a carousel for presenting a sequence of items, such as images or text.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Handle previous/next buttons
  • Handle pagination tabs
  • Auto rotation
  • Disable auto rotation when controls are used
  • Disable previous/next button on first/last item.
  • Focus management and keyboard support for pagination

Configuration

Generate the component with default options:

build_carousel()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :carousel,
  base_class: "carousel",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.carousel label="Our Dogs">
  <:previous label="Previous Slide">
    <Heroicons.chevron_left />
  </:previous>
  <:next label="Next Slide">
    <Heroicons.chevron_right />
  </:next>
  <:item label="1 of 3">
    <.image
      src="https://github.com/woylie/doggo/blob/main/assets/dog_poncho.jpg?raw=true"
      alt="A dog wearing a colorful poncho walks down a fashion show runway."
      ratio={{16, 9}}
    />
  </:item>
  <:item label="2 of 3">
    <.image
      src="https://github.com/woylie/doggo/blob/main/assets/dog_poncho.jpg?raw=true"
      alt="A dog dressed in a sumptuous, baroque-style costume, complete with jewels and intricate embroidery, parades on an ornate runway at a luxurious fashion show, embodying opulence and grandeur."
      ratio={{16, 9}}
    />
  </:item>
  <:item label="3 of 3">
    <.image
      src="https://github.com/woylie/doggo/blob/main/assets/dog_poncho.jpg?raw=true"
      alt="A dog adorned in a lavish, flamboyant outfit, including a large feathered hat and elaborate jewelry, struts confidently down a luxurious fashion show runway, surrounded by bright lights and an enthusiastic audience."
      ratio={{16, 9}}
    />
  </:item>
</.carousel>

build_frame(opts \\ [])

(since 0.6.0) (macro)

Renders a frame with an aspect ratio for images or videos.

Maturity: Developing

Configuration

Generate the component with default options:

build_frame()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :frame,
  base_class: "frame",
  modifiers: [
    ratio: [
      values: [nil, "1-by-1", "3-by-2", "2-by-3", "4-by-3", "3-by-4", "5-by-4",
       "4-by-5", "16-by-9", "9-by-16"],
      default: nil
    ],
    shape: [values: [nil, "circle"], default: nil]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Rendering an image with the aspect ratio 4:3.

<.frame ratio={{4, 3}}>
  <img src="image.png" alt="An example image illustrating the usage." />
</.frame>

Rendering an image as a circle.

<.frame circle>
  <img src="image.png" alt="An example image illustrating the usage." />
</.frame>

build_icon(opts \\ [])

(since 0.6.0) (macro)

Renders a customizable icon using a slot for SVG content.

This component does not bind you to a specific set of icons. Instead, it provides a slot for inserting SVG content from any icon library you choose.

Maturity: Refining

Configuration

Generate the component with default options:

build_icon()

In addition to the common options name, base_class, modifiers, and class_name_fun, the build macro also supports the following options.

  • :text_position_after_class - This class is added to the root element if :text_position is set to "after".
  • :text_position_before_class - This class is added to the root element if :text_position is set to "before".
  • :text_position_hidden_class - This class is added to the root element if :text_position is set to "hidden".
  • :visually_hidden_class - This class is added to the <span> containing the text if :text_position is set to "hidden".

Default options

[
  name: :icon,
  base_class: "icon",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2,
  text_position_after_class: "has-text-after",
  text_position_before_class: "has-text-before",
  text_position_hidden_class: nil,
  visually_hidden_class: "is-visually-hidden"
]

Usage

Render an icon with visually hidden text using the heroicons library:

<.icon text="report bug"><Heroicons.bug_ant /></.icon>

To display the text visibly:

<.icon text="report bug" text_position="after">
  <Heroicons.bug_ant />
</.icon>

aria-hidden

Not all icon libraries set the aria-hidden attribute by default. Always make sure that it is set on the <svg> element that the library renders.

Example CSS

For example CSS, you can have a look at the demo styles.

build_icon_sprite(opts \\ [])

(since 0.6.0) (macro)

Renders an icon using an SVG sprite.

Maturity: Refining

Configuration

Generate the component with default options:

build_icon_sprite()

In addition to the common options name, base_class, modifiers, and class_name_fun, the build macro also supports the following options.

  • :text_position_after_class - This class is added to the root element if :text_position is set to "after".
  • :text_position_before_class - This class is added to the root element if :text_position is set to "before".
  • :text_position_hidden_class - This class is added to the root element if :text_position is set to "hidden".
  • :visually_hidden_class - This class is added to the <span> containing the text if :text_position is set to "hidden".

Default options

[
  name: :icon_sprite,
  base_class: "icon",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2,
  sprite_url: "/assets/icons/sprite.svg",
  text_position_after_class: "has-text-after",
  text_position_before_class: "has-text-before",
  text_position_hidden_class: nil,
  visually_hidden_class: "is-visually-hidden"
]

Usage

Render an icon with visually hidden text:

<.icon name="arrow-left" text="Go back" />

To display the text visibly:

<.icon name="arrow-left" text="Go back" text_position={:right} />

Example CSS

For example CSS, you can have a look at the demo styles.

build_image(opts \\ [])

(since 0.6.0) (macro)

Renders an image with an optional caption.

Maturity: Developing

Configuration

Generate the component with default options:

build_image()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :image,
  base_class: "image",
  modifiers: [
    ratio: [
      values: [nil, "1-by-1", "3-by-2", "2-by-3", "4-by-3", "3-by-4", "5-by-4",
       "4-by-5", "16-by-9", "9-by-16"],
      default: nil
    ]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.image
  src="https://github.com/woylie/doggo/blob/main/assets/dog_poncho.jpg?raw=true"
  alt="A dog wearing a colorful poncho walks down a fashion show runway."
  ratio={{16, 9}}
>
  <:caption>
    Spotlight on canine couture: A dog fashion show where four-legged models
    dazzle the runway with the latest in pet apparel.
  </:caption>
</.image>

Miscellaneous

build_action_bar(opts \\ [])

(since 0.6.0) (macro)

The action bar offers users quick access to primary actions within the application.

It is typically positioned to float above other content.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Roving tabindex
  • Move focus with arrow keys

Configuration

Generate the component with default options:

build_action_bar()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :action_bar,
  base_class: "action-bar",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.action_bar>
  <:item label="Edit" on_click={JS.push("edit")}>
    <.icon><Lucideicons.pencil aria-hidden /></.icon>
  </:item>
  <:item label="Move" on_click={JS.push("move")}>
    <.icon><Lucideicons.move aria-hidden /></.icon>
  </:item>
  <:item label="Archive" on_click={JS.push("archive")}>
    <.icon><Lucideicons.archive aria-hidden /></.icon>
  </:item>
</.action_bar>

build_callout(opts \\ [])

(since 0.6.0) (macro)

Use the callout to highlight supplementary information related to the main content.

For information that needs immediate attention of the user, use alert/1 instead.

Maturity: Developing

Configuration

Generate the component with default options:

build_callout()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :callout,
  base_class: "callout",
  modifiers: [
    variant: [values: ["info", "success", "warning", "danger"], default: "info"]
  ],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Standard callout:

<.callout title="Dog Care Tip">
  <p>Regular exercise is essential for keeping your dog healthy and happy.</p>
</.callout>

Callout with an icon:

<.callout title="Fun Dog Fact">
  <:icon><Heroicons.information_circle /></:icon>
  <p>
    Did you know? Dogs have a sense of time and can get upset when their
    routine is changed.
  </p>
</.callout>

build_combobox(opts \\ [])

(since 0.6.0) (macro)

Renders a text input with a popup that allows users to select a value from a list of suggestions.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Showing/hiding suggestions
  • Filtering suggestions
  • Selecting a value
  • Focus management
  • Keyboard support

Configuration

Generate the component with default options:

build_combobox()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :combobox,
  base_class: "combobox",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

With simple values:

<.combobox
  id="dog-breed-selector"
  name="breed"
  list_label="Dog breeds"
  options={[
    "Labrador Retriever",
    "German Shepherd",
    "Golden Retriever",
    "French Bulldog",
    "Bulldog"
  ]}
/>

With label/value pairs:

<.combobox
  id="dog-breed-selector"
  name="breed"
  list_label="Dog breeds"
  options={[
    {"Labrador Retriever", "labrador"},
    {"German Shepherd", "german_shepherd"},
    {"Golden Retriever", "golden_retriever"},
    {"French Bulldog", "french_bulldog"},
    {"Bulldog", "bulldog"}
  ]}
/>

With label/value/description tuples:

<.combobox
  id="dog-breed-selector"
  name="breed"
  list_label="Dog breeds"
  options={[
    {"Labrador Retriever", "labrador", "Friendly and outgoing"},
    {"German Shepherd", "german_shepherd", "Confident and smart"},
    {"Golden Retriever", "golden_retriever", "Intelligent and friendly"},
    {"French Bulldog", "french_bulldog", "Adaptable and playful"},
    {"Bulldog", "bulldog", "Docile and willful"}
  ]}
/>

build_modal(opts \\ [])

(since 0.6.0) (macro)

Renders a modal dialog for content such as forms and informational panels.

This component is appropriate for non-critical interactions. For dialogs requiring immediate user response, such as confirmations or warnings, use .alert_dialog/1 instead.

Maturity: Developing

Configuration

Generate the component with default options:

build_modal()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :modal,
  base_class: "modal",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

There are two primary ways to manage the display of the modal: via URL state or by setting and removing the open attribute.

With URL

To toggle the modal visibility based on the URL:

  1. Use the :if attribute to conditionally render the modal when a specific live action matches.
  2. Set the on_cancel attribute to patch back to the original URL when the user chooses to close the modal.
  3. Set the open attribute to declare the modal's initial visibility state.

Example

<.modal
  :if={@live_action == :show}
  id="pet-modal"
  on_cancel={JS.patch(~p"/pets")}
  open
>
  <:title>Show pet</:title>
  <p>My pet is called Johnny.</p>
  <:footer>
    <.link phx-click={JS.exec("data-cancel", to: "#pet-modal")}>
      Close
    </.link>
  </:footer>
</.modal>

To open the modal, patch or navigate to the URL associated with the live action.

<.link patch={~p"/pets/#{@id}"}>show</.link>

Without URL

To toggle the modal visibility dynamically with the open attribute:

  1. Omit the open attribute in the template.
  2. Use the show_modal/1 and hide_modal/1 functions to change the visibility.

Example

<.modal id="pet-modal">
  <:title>Show pet</:title>
  <p>My pet is called Johnny.</p>
  <:footer>
    <.link phx-click={JS.exec("data-cancel", to: "#pet-modal")}>
      Close
    </.link>
  </:footer>
</.modal>

To open modal, use the show_modal/1 function.

<.button
  phx-click={Doggo.show_modal("pet-modal")}
  aria-haspopup="dialog"
>
  show
</.button>

CSS

To hide the modal when the open attribute is not set, use the following CSS styles:

dialog.modal:not([open]),
dialog.modal[open="false"] {
  display: none;
}

Semantics

While the showModal() JavaScript function is typically recommended for managing modal dialog semantics, this component utilizes the open attribute to control visibility. This approach is chosen to eliminate the need for library consumers to add additional JavaScript code. To ensure proper modal semantics, the aria-modal attribute is added to the dialog element.

build_radio_group(opts \\ [])

(since 0.6.0) (macro)

Renders a group of radio buttons, for example for a toolbar.

To render radio buttons within a regular form, use input/1 with the "radio-group" type instead.

Maturity: Experimental

Configuration

Generate the component with default options:

build_radio_group()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :radio_group,
  base_class: "radio-group",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

<.radio_group
  id="favorite-dog"
  name="favorite-dog"
  label="Favorite Dog"
  options={[
    {"Labrador Retriever", "labrador"},
    {"German Shepherd", "german_shepherd"},
    {"Golden Retriever", "golden_retriever"},
    {"French Bulldog", "french_bulldog"},
    {"Beagle", "beagle"}
  ]}
/>

CSS

To target the wrapper, you can use an attribute selector:

[role="radio-group"] {}

build_toolbar(opts \\ [])

(since 0.6.0) (macro)

Renders a container for a set of controls.

Maturity: Experimental

The necessary JavaScript for making this component fully functional and accessible will be added in a future version.

Missing features

  • Roving tabindex
  • Move focus with arrow keys

Configuration

Generate the component with default options:

build_toolbar()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :toolbar,
  base_class: "toolbar",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

Direct children of this component can be any types buttons or groups of buttons.

<.toolbar label="Actions for the dog">
  <div role="group">
    <button phx-click="feed-dog">
      <.icon label="Feed dog"><Icons.feed /></.icon>
    </button>
    <button phx-click="walk-dog">
      <.icon label="Walk dog"><Icons.walk /></.icon>
    </button>
  </div>
  <div role="group">
    <button phx-click="teach-trick">
      <.icon label="Teach a Trick"><Icons.teach /></.icon>
    </button>
    <button phx-click="groom-dog">
      <.icon label="Groom dog"><Icons.groom /></.icon>
    </button>
  </div>
</.toolbar>

build_tooltip(opts \\ [])

(since 0.6.0) (macro)

Renders content with a tooltip.

There are different ways to render a tooltip. This component renders a <div> with the tooltip role, which is hidden unless the element is hovered on or focused. For example CSS for this kind of tooltip, refer to ARIA: tooltip role.

A simpler alternative for styled text-only tooltips is to use a data attribute and the attr CSS function. Doggo does not provide a component for that kind of tooltip, since it is controlled by attributes only. You can check Pico CSS for an example implementation.

Maturity: Developing

Configuration

Generate the component with default options:

build_tooltip()

The build macro supports the common options name, base_class, modifiers, and class_name_fun.

Default options

[
  name: :tooltip,
  base_class: "tooltip-container",
  modifiers: [],
  class_name_fun: &Doggo.modifier_class_name/2
]

Usage

With an inline text:

<p>
  Did you know that the
  <.tooltip id="labrador-info">
    Labrador Retriever
    <:tooltip>
      <p><strong>Labrador Retriever</strong></p>
      <p>
        Labradors are known for their friendly nature and excellent
        swimming abilities.
      </p>
    </:tooltip>
  </.tooltip>
  is one of the most popular dog breeds in the world?
</p>

If the inner block contains a link, add the :contains_link attribute:

<p>
  Did you know that the
  <.tooltip id="labrador-info" contains_link>
    <.link navigate={~p"/labradors"}>Labrador Retriever</.link>
    <:tooltip>
      <p><strong>Labrador Retriever</strong></p>
      <p>
        Labradors are known for their friendly nature and excellent
        swimming abilities.
      </p>
    </:tooltip>
  </.tooltip>
  is one of the most popular dog breeds in the world?
</p>