View Source ECSx.System behaviour (ECSx v0.5.1)
A fragment of game logic which reads and updates Components.
Each System must implement a run/0
function, which will be called once per game tick.
defmodule MyApp.FooSystem do
@behaviour ECSx.System
@impl ECSx.System
def run do
# System logic
:ok
end
end
Link to this section Summary
Link to this section Callbacks
@callback run() :: any()
Invoked to run System logic.
This function will be called every game tick.
Note: A crash inside this function will restart the entire app!