API Reference gen_game v0.1.1

Modules

To collect cpu and memory usage. Use together with Tsung.

GenGame keeps the contexts that define your domain and business logic.

A game struct

Core module to manage a game state.

state = %{ nodes: list of valid hook nodes hook_actions: a config fetched from remote node, it is list of actions that will be called when there is event fired }

Used for executing DB release tasks when run in production without Mix installed.

This is a behaviour that you can implement in lib/gen_game_mod/mod.ex. Every functions in this module will be called when there are particular event in GenGame.

Distributed storage with auto synchronization.

The entrypoint for defining your web interface, such as controllers, components, channels, and so on.

assigns: %{ match_id: string, match id username: string, username of connected user server_authoritative: [

This channel is used for create a game.