pub const alternate: #(String, String)
alternate value of animation
pub const alternate_reverse: #(String, String)
alternate-reverse value of animation
pub const auto_: #(String, String)
pub const backwards: #(String, String)
backwards value of animation
pub const both: #(String, String)
pub const ease: #(String, String)
pub const ease_in: #(String, String)
ease-in value of animation
pub const ease_in_out: #(String, String)
ease-in-out value of animation
pub const ease_out: #(String, String)
ease-out value of animation
pub const end: #(String, String)
pub const forwards: #(String, String)
forwards value of animation
pub const infinite: #(String, String)
infinite value of animation
pub const inherit: #(String, String)
pub const initial: #(String, String)
pub const jump_both: #(String, String)
jump-both value of animation
pub const jump_end: #(String, String)
jump-end value of animation
pub const jump_none: #(String, String)
jump-none value of animation
pub const jump_start: #(String, String)
jump-start value of animation
pub const linear: #(String, String)
linear value of animation
pub const none: #(String, String)
pub const normal: #(String, String)
normal value of animation
pub const paused: #(String, String)
paused value of animation
pub fn raw(value: String) -> #(String, String)
Enter a raw string value for animation
pub const reverse: #(String, String)
reverse value of animation
pub const revert: #(String, String)
pub const revert_layer: #(String, String)
pub const running: #(String, String)
running value of animation
pub const start: #(String, String)
pub const step_end: #(String, String)
step-end value of animation
pub const step_start: #(String, String)
step-start value of animation
pub const unset: #(String, String)
pub fn var(variable: String) -> #(String, String)
Enter a variable name to be used for animation.
It will be wrapped in var() and have -- prepended.