pub const color: #(String, String)
color value of mix-blend-mode
pub const color_burn: #(String, String)
color-burn value of mix-blend-mode
pub const color_dodge: #(String, String)
color-dodge value of mix-blend-mode
pub const darken: #(String, String)
darken value of mix-blend-mode
pub const difference: #(String, String)
difference value of mix-blend-mode
pub const exclusion: #(String, String)
exclusion value of mix-blend-mode
pub const hard_light: #(String, String)
hard-light value of mix-blend-mode
pub const hue: #(String, String)
hue value of mix-blend-mode
pub const inherit: #(String, String)
pub const initial: #(String, String)
pub const lighten: #(String, String)
lighten value of mix-blend-mode
pub const luminosity: #(String, String)
luminosity value of mix-blend-mode
pub const multiply: #(String, String)
multiply value of mix-blend-mode
pub const normal: #(String, String)
normal value of mix-blend-mode
pub const overlay: #(String, String)
overlay value of mix-blend-mode
pub const plus_lighter: #(String, String)
- : Blending using the plus-lighter compositing operator. Useful for cross-fade effects (prevents unwanted blinking when two overlaying elements animate their opacity in opposite directions).
pub fn raw(value: String) -> #(String, String)
Enter a raw string value for mix-blend-mode
pub const revert: #(String, String)
pub const revert_layer: #(String, String)
pub const saturation: #(String, String)
saturation value of mix-blend-mode
pub const screen: #(String, String)
screen value of mix-blend-mode
pub const soft_light: #(String, String)
soft-light value of mix-blend-mode
pub const unset: #(String, String)
pub fn var(variable: String) -> #(String, String)
Enter a variable name to be used for mix-blend-mode.
It will be wrapped in var() and have -- prepended.