monks/animation_direction

The animation-direction CSS property sets whether an animation should play forward, backward, or alternate back and forth between playing the sequence forward and backward.

It is often convenient to use the shorthand property {{cssxref(“animation”)}} to set all animation properties at once.

Values

pub const alternate: #(String, String)
  • : The animation reverses direction each cycle, with the first iteration being played forwards. The count to determine if a cycle is even or odd starts at one.
pub const alternate_reverse: #(String, String)
  • : The animation reverses direction each cycle, with the first iteration being played backwards. The count to determine if a cycle is even or odd starts at one.> [!NOTE]> When you specify multiple comma-separated values on an animation-* property, they are applied to the animations in the order in which the {{cssxref(“animation-name”)}}s appear. For situations where the number of animations and animation-* property values do not match, see Setting multiple animation property values.> [!NOTE]> When creating CSS scroll-driven animations, specifying an animation-direction works as expected, for example reverse causes the animation to run in reverse over the course of the timeline’s progression. A value of alternate (combined with an {{cssxref(“animation-iteration-count”)}}) causes the animation to run forwards and backwards as the timeline is progressed.
pub const inherit: #(String, String)
pub const initial: #(String, String)
pub const normal: #(String, String)
  • : The animation plays forwards each cycle. In other words, each time the animation cycles, the animation will reset to the beginning state and start over again. This is the default value.
pub fn raw(value: String) -> #(String, String)

Enter a raw string value for animation-direction

pub const reverse: #(String, String)
  • : The animation plays backwards each cycle. In other words, each time the animation cycles, the animation will reset to the end state and start over again. Animation steps are performed backwards, and easing functions are also reversed. For example, an ease-in easing function becomes ease-out.
pub const revert: #(String, String)
pub const revert_layer: #(String, String)
pub const unset: #(String, String)
pub fn var(variable: String) -> #(String, String)

Enter a variable name to be used for animation-direction. It will be wrapped in var() and have -- prepended.

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