player_skill_data

Types

pub type PlayerSkillData {
  PlayerSkillData(
    additionally_acquired_root_skill_cuid_list: List(Int),
    auto_use_by_health_points_condition: String,
    classe: String,
    min_level_limit: Int,
    next_combo_skill_cuid: Int,
    prev_combo_skill_cuid: Int,
    priority: Int,
    skill_cuid: Int,
    stance: String,
    unique_name: String,
  )
}

Constructors

  • PlayerSkillData(
      additionally_acquired_root_skill_cuid_list: List(Int),
      auto_use_by_health_points_condition: String,
      classe: String,
      min_level_limit: Int,
      next_combo_skill_cuid: Int,
      prev_combo_skill_cuid: Int,
      priority: Int,
      skill_cuid: Int,
      stance: String,
      unique_name: String,
    )

Functions

pub fn by_skill_cuid(skill_cuid: Int) -> Option(PlayerSkillData)
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