pub type PlayerSkillData {
PlayerSkillData(
additionally_acquired_root_skill_cuid_list: List(Int),
auto_use_by_health_points_condition: String,
classe: String,
min_level_limit: Int,
next_combo_skill_cuid: Int,
prev_combo_skill_cuid: Int,
priority: Int,
skill_cuid: Int,
stance: String,
unique_name: String,
)
}
Constructors
-
PlayerSkillData(
additionally_acquired_root_skill_cuid_list: List(Int),
auto_use_by_health_points_condition: String,
classe: String,
min_level_limit: Int,
next_combo_skill_cuid: Int,
prev_combo_skill_cuid: Int,
priority: Int,
skill_cuid: Int,
stance: String,
unique_name: String,
)