return_item_data

Types

pub type ReturnItemData {
  ReturnItemData(
    is_show_cast_progress_bar: Bool,
    item_description_cuid: Int,
    is_casting_canceled_by_use_skill: Bool,
    cast_duration_msec: Int,
    cooldown_duration_msec: Int,
    min_price_registrable_at_general_shop: Int,
    min_price_registrable_at_covenant_shop: Int,
    max_price_registrable_at_general_shop: Int,
    use_in_combat: Bool,
    sell_currency_cuid: Int,
    is_tradeable: Bool,
    is_lockable: Bool,
    cast_action_cuid: Int,
    return_destination_kind: String,
    storable_user_inventory_kind: String,
    is_destroyable: Bool,
    waiting_for_playing_level_sequence_msec: Int,
    unique_name: String,
    is_consumed_on_use: Bool,
    is_casting_canceled_by_active_move: Bool,
    item_name_cuid: Int,
    cuid: Int,
    sort_order: Int,
    is_show_acquisition_source: Bool,
    is_registrable_at_general_shop: Bool,
    item_icon_cuid: Int,
    is_registrable_at_covenant_shop: Bool,
    weight: Int,
    cooldown_group_id: Int,
    required_level: Int,
    item_grade: String,
    is_casting_canceled_by_switch_stance: Bool,
    sell_price: Int,
    use_sound_cuid: Int,
    touch_sound_cuid: Int,
    is_quick_slot_assignable: Bool,
    storable_inventory_owner_kind_list: List(String),
    acquisition_source_cuid_list: List(String),
    max_hold_count: Int,
    is_casting_canceled_by_call_mount: Bool,
  )
}

Constructors

  • ReturnItemData(
      is_show_cast_progress_bar: Bool,
      item_description_cuid: Int,
      is_casting_canceled_by_use_skill: Bool,
      cast_duration_msec: Int,
      cooldown_duration_msec: Int,
      min_price_registrable_at_general_shop: Int,
      min_price_registrable_at_covenant_shop: Int,
      max_price_registrable_at_general_shop: Int,
      use_in_combat: Bool,
      sell_currency_cuid: Int,
      is_tradeable: Bool,
      is_lockable: Bool,
      cast_action_cuid: Int,
      return_destination_kind: String,
      storable_user_inventory_kind: String,
      is_destroyable: Bool,
      waiting_for_playing_level_sequence_msec: Int,
      unique_name: String,
      is_consumed_on_use: Bool,
      is_casting_canceled_by_active_move: Bool,
      item_name_cuid: Int,
      cuid: Int,
      sort_order: Int,
      is_show_acquisition_source: Bool,
      is_registrable_at_general_shop: Bool,
      item_icon_cuid: Int,
      is_registrable_at_covenant_shop: Bool,
      weight: Int,
      cooldown_group_id: Int,
      required_level: Int,
      item_grade: String,
      is_casting_canceled_by_switch_stance: Bool,
      sell_price: Int,
      use_sound_cuid: Int,
      touch_sound_cuid: Int,
      is_quick_slot_assignable: Bool,
      storable_inventory_owner_kind_list: List(String),
      acquisition_source_cuid_list: List(String),
      max_hold_count: Int,
      is_casting_canceled_by_call_mount: Bool,
    )

Functions

pub fn by_cuid(cuid: Int) -> Option(ReturnItemData)
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