pub type QuestMissionData {
QuestMissionData(
bgm_state: String,
collect_item_doodad_cuid_list: List(String),
collect_item_npc_cuid_list: List(String),
count: Int,
cuid: Int,
delivery_item_cuid: Int,
desc_cuid: Int,
favor_kind: String,
follower_work_kind: String,
hyper_link_cuid: Int,
item_category: String,
item_grade: String,
mini_talk_cuid: Int,
quest_cuid: Int,
quest_mission_location_cuid_list: List(Int),
reentry_location_x_cm: Int,
reentry_location_y_cm: Int,
reentry_location_z_cm: Int,
scenario_bgm_state: String,
scenario_bgm_state_valid_sectors: List(Int),
sequence: Int,
talk_cuid: Int,
target_cuid_list: List(Int),
target_expedition_level: String,
target_level: Int,
type_: String,
unique_name: String,
way_point_popup_text_cuid: Int,
)
}
Constructors
-
QuestMissionData(
bgm_state: String,
collect_item_doodad_cuid_list: List(String),
collect_item_npc_cuid_list: List(String),
count: Int,
cuid: Int,
delivery_item_cuid: Int,
desc_cuid: Int,
favor_kind: String,
follower_work_kind: String,
hyper_link_cuid: Int,
item_category: String,
item_grade: String,
mini_talk_cuid: Int,
quest_cuid: Int,
quest_mission_location_cuid_list: List(Int),
reentry_location_x_cm: Int,
reentry_location_y_cm: Int,
reentry_location_z_cm: Int,
scenario_bgm_state: String,
scenario_bgm_state_valid_sectors: List(Int),
sequence: Int,
talk_cuid: Int,
target_cuid_list: List(Int),
target_expedition_level: String,
target_level: Int,
type_: String,
unique_name: String,
way_point_popup_text_cuid: Int,
)