quest_mission_data

Types

pub type QuestMissionData {
  QuestMissionData(
    bgm_state: String,
    collect_item_doodad_cuid_list: List(String),
    collect_item_npc_cuid_list: List(String),
    count: Int,
    cuid: Int,
    delivery_item_cuid: Int,
    desc_cuid: Int,
    favor_kind: String,
    follower_work_kind: String,
    hyper_link_cuid: Int,
    item_category: String,
    item_grade: String,
    mini_talk_cuid: Int,
    quest_cuid: Int,
    quest_mission_location_cuid_list: List(Int),
    reentry_location_x_cm: Int,
    reentry_location_y_cm: Int,
    reentry_location_z_cm: Int,
    scenario_bgm_state: String,
    scenario_bgm_state_valid_sectors: List(Int),
    sequence: Int,
    talk_cuid: Int,
    target_cuid_list: List(Int),
    target_expedition_level: String,
    target_level: Int,
    type_: String,
    unique_name: String,
    way_point_popup_text_cuid: Int,
  )
}

Constructors

  • QuestMissionData(
      bgm_state: String,
      collect_item_doodad_cuid_list: List(String),
      collect_item_npc_cuid_list: List(String),
      count: Int,
      cuid: Int,
      delivery_item_cuid: Int,
      desc_cuid: Int,
      favor_kind: String,
      follower_work_kind: String,
      hyper_link_cuid: Int,
      item_category: String,
      item_grade: String,
      mini_talk_cuid: Int,
      quest_cuid: Int,
      quest_mission_location_cuid_list: List(Int),
      reentry_location_x_cm: Int,
      reentry_location_y_cm: Int,
      reentry_location_z_cm: Int,
      scenario_bgm_state: String,
      scenario_bgm_state_valid_sectors: List(Int),
      sequence: Int,
      talk_cuid: Int,
      target_cuid_list: List(Int),
      target_expedition_level: String,
      target_level: Int,
      type_: String,
      unique_name: String,
      way_point_popup_text_cuid: Int,
    )

Functions

pub fn by_cuid(cuid: Int) -> Option(QuestMissionData)
pub fn by_quest_cuid_sequence(
  quest_cuid: Int,
  sequence: Int,
) -> Option(QuestMissionData)
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