lustre/element

Lustre wouldn’t be much use as a frontend framework if it didn’t provide a way to create HTML elements. This module contains the basic functions necessary to construct and manipulate different HTML elements.

It is also possible to use Lustre as a HTML templating library, without using its runtime or framework features.

Types

The Element type is how Lustre represents chunks of HTML. The msg type variable is used to represent the types of messages that can be produced from events on the element or its children.

Note: Just because an element can produces messages of a given type, doesn’t mean that it will! The msg type variable is used to represent the potential for messages to be produced, not a guarantee.

The most basic ways to create elements are:

  • The element function to construct arbitrary HTML elements. You can also use this render Custom Elements (like those registered as Lustre components).

  • The text function to turn a Gleam string into a text node.

  • The none function to render nothing - useful for conditional rendering.

If you have more complex needs, there are two more-advanced functions:

  • The namespaced function to create elements in a specific XML namespace. This is useful for SVG or MathML elements, for example.

  • The advanced function to create elements with more control over how the element is rendered when converted to a string. This is necessary because some HTML, SVG, and MathML elements are self-closing or void elements, and Lustre needs to know how to render them correctly!

For most applications, you’ll only need to use the simpler functions; usually the text and none functions are enough. This is because Lustre already provides a module with all the standard HTML and SVG elements ready to use in lustre/element/html and lustre/element/svg.

pub type Element(msg) =
  vdom.Element(msg)

Functions

pub fn advanced(
  namespace: String,
  tag: String,
  attrs: List(Attribute(a)),
  children: List(Element(a)),
  self_closing: Bool,
  void: Bool,
) -> Element(a)

A function for constructing elements with more control over how the element is rendered when converted to a string. This is necessary because some HTML, SVG, and MathML elements are self-closing or void elements, and Lustre needs to know how to render them correctly!

pub fn element(
  tag: String,
  attrs: List(Attribute(a)),
  children: List(Element(a)),
) -> Element(a)

A general function for constructing any kind of element. In most cases you will want to use the lustre/element/html instead but this function is particularly handing when constructing custom elements, either from your own Lustre components or from external JavaScript libraries.

Note: Because Lustre is primarily used to create HTML, this function spcieal-cases the following tags render as void elements:

  • area
  • base
  • br
  • col
  • embed
  • hr
  • img
  • input
  • link
  • meta
  • param
  • source
  • track
  • wbr

This will only affect the output of to_string and to_string_builder! If you need to render any of these tags with children, or you want to render some other tag as self-closing or void, use advanced to construct the element instead.

pub fn keyed(
  el: fn(List(Element(a))) -> Element(a),
  children: List(#(String, Element(a))),
) -> Element(a)

Keying elements is an optimisation that helps the runtime reuse existing DOM nodes in cases where children are reordered or removed from a list. Maybe you have a list of elements that can be filtered or sorted in some way, or additions to the front are common. In these cases, keying elements can help Lustre avoid unecessary DOM manipulations by pairing the DOM nodes with the elements in the list that share the same key.

You can easily take an element from lustre/element/html and key its children by making use of Gleam’s function capturing syntax:

import gleam/list
import lustre/element
import lustre/element/html

fn example() {
  element.keyed(html.ul([], _), {
    use item <- list.map(todo_list)
    let child = html.li([], [view_item(item)])

    #(item.id, child)
  })
}

Note: The key must be unique within the list of children, but it doesn’t have to be unique across the whole application. It’s fine to use the same key in different lists.

pub fn map(element: Element(a), f: fn(a) -> b) -> Element(b)

The Element type is parameterised by the type of messages it can produce from events. Sometimes you might end up with a fragment of HTML from another library or module that produces a different type of message: this function lets you map the messages produced from one type to another.

Think of it like list.map or result.map but for HTML events!

pub fn namespaced(
  namespace: String,
  tag: String,
  attrs: List(Attribute(a)),
  children: List(Element(a)),
) -> Element(a)

A function for constructing elements in a specific XML namespace. This can be used to construct SVG or MathML elements, for example.

pub fn none() -> Element(a)

A function for rendering nothing. This is mostly useful for conditional rendering, where you might want to render something only if a certain condition is met.

pub fn text(content: String) -> Element(a)

A function for turning a Gleam string into a text node. Gleam doesn’t have union types like some other languages you may be familiar with, like TypeScript. Instead, we need a way to take a String and turn it into an Element somehow: this function is exactly that!

pub fn to_document_string(el: Element(a)) -> String

Converts an element to a string like to_string, but prepends a <!doctype html> declaration to the string. This is useful for rendering complete HTML documents.

If the provided element is not an html element, it will be wrapped in both a html and body element.

pub fn to_document_string_builder(
  el: Element(a),
) -> StringBuilder

Converts an element to a StringBuilder like to_string_builder, but prepends a <!doctype html> declaration. This is useful for rendering complete HTML documents.

If the provided element is not an html element, it will be wrapped in both a html and body element.

pub fn to_string(element: Element(a)) -> String

Convert a Lustre Element to a string. This is not pretty-printed, so there are no newlines or indentation. If you need to pretty-print an element, reach out on the Gleam Discord or open an issue with your use case and we’ll see what we can do!

pub fn to_string_builder(element: Element(a)) -> StringBuilder

Convert a Lustre Element to a StringBuilder. This is not pretty-printed, so there are no newlines or indentation. If you need to pretty-print an element, reach out on the Gleam Discord or open an issue with your use case and we’ll see what we can do!

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