Nerves Internals

The nerves bootstrapping process has several steps. Its goal is to locate the "system", compile it, and use the compiled system to setup the cross compile environment.

Call Tree

Below is a brief sketch of the call tree for the boostrap. It is intended to be a "10,000 ft" overview.

mix firmware

  • alias
    • nerves.precompile
      • NERVES_PRECOMPILE = 1
      • Mix.Tasks.Nerves.Env
        • Mix.Tasks.Deps.Loadpaths.run ["--no-compile"]
        • Mix.Tasks.Deps.Compile.run ["nerves", "--include-children"]
        • Nerves.Env.start()
          • load_packages()
            • Mix.Project.deps_paths
              • Package.config_path
              • Package.load_config
                • build_runner()
              • validate_packages()
      • Mix.Tasks.Deps.Compile Nerves.Env.system.app
      • Mix.Tasks.Compile.run(--no-deps-check) Only if parent == system_app
      • NERVES_PRECOMPILE = 0
      • Mix.Tasks.Nerves.Loadpaths.run()
        • Mix.task.run(nerves.env) Nerves.Env
          • Nerves.Env.start() ?? See above
        • Nerves.Env.bootstrap()
          • system_path()
            • Nerves.Env.system()
              • Nerves.Artifact.dir()
                • System.get_env(env_var(pkg)) NERVES_SYSTEM
          • toolchain_path()
            • Nerves.Env.toolchain()
              • Nerves.Artifact.dir()
                • System.get_env(env_var(pkg)) NERVES_TOOLCHAIN
          • platform.bootstrap(pkg) Nerves.Env.system.platform ||Nerves.Env.system.config[:build_platform]
            • nerves_env.exs Nerves.System.BR
    • deps.precompile

nerves_package

  • Nerves.Env.start
  • Nerves.Env.enabled? and Nerves.Artifact.stale?(package)
    • Nerves.Package.artifact(package, toolchain)
      • pkg.build_runner.artifact(pkg, toolchain, opts) [Nerves.Artifact.BuildRunners.HTTP, Nerves.Artifact.BuildRunners.Local]
  • firmware

Key Files/Variables

The following are the key parts of the bootstrap. Note that NERVES_SYSTEM and NERVES_TOOLCHAIN can be defined before running mix firmware to point to a trusted decompressed system or toolchain. This is useful in situations where you produce a system directly using Buildroot and want to force Nerves to use it.

NERVES_SYSTEM

  • Path to the nerves_system_* folder
  • Has to be defined at Nerves.Env.bootstrap() or system blows up
  • Exists only if the system dependency is being included from a source other than hex.
    • When a system is being sourced from hex, it will attempt to place the uncompressed artifact in the global path located at ~/.nerves/artifacts or $NERVES_ARTIFACTS_DIR

NERVES_TOOLCHAIN

  • Path to the toolchain
  • Has to defined at Nerves.Env.bootstrap() or systems blows up

nerves_env.exs

  • Sets the cross compile flags
  • NERVES_SYSTEM and NERVES_TOOLCHAIN must be defined prior
  • Everything thing run after will try to cross compile

nervessystem/.nerves/artifacts/nerves_system*

  • "package" directory
  • Gets fetched from nerves_env.exs artifact_url